CodeEscape Spielführung und Schleusenlogik korrigieren
mindflux-ci / build (push) Successful in 22s

This commit is contained in:
AliceDarkest
2026-07-12 22:39:40 +02:00
parent edb5b36408
commit 0b0360be9d
8 changed files with 26 additions and 7 deletions
@@ -4,14 +4,14 @@ import com.example.mindflux.dto.*; import com.example.mindflux.model.*; import c
public static final String GAME="codeescape"; private static final Set<String>TYPES=Set.of("code","choice","order","match"),SCOPES=Set.of("AP1","AP2_FIAE","AP2_FISI","CROSS"); private static final int MAX_ITEMS=40;
private final EscapeScenarioRepository scenarios;private final EscapeRoomRepository rooms;private final EscapePuzzleRepository puzzles;private final GameScoreService scores;private final ObjectMapper mapper;
public CodeEscapeService(EscapeScenarioRepository s,EscapeRoomRepository r,EscapePuzzleRepository p,GameScoreService g,ObjectMapper m){scenarios=s;rooms=r;puzzles=p;scores=g;mapper=m;}
public static class RunState implements java.io.Serializable {public final Map<Long,Integer> attempts=new HashMap<>(),hints=new HashMap<>();public final Set<Long> revealed=new HashSet<>(),opened=new HashSet<>();}
public static class RunState implements java.io.Serializable {public final Map<Long,Integer> attempts=new HashMap<>(),hints=new HashMap<>();public final Set<Long> revealed=new HashSet<>(),resolved=new HashSet<>(),opened=new HashSet<>();}
private RunState state(HttpSession session){Object o=session.getAttribute("codeescape.run");if(o instanceof RunState s)return s;RunState s=new RunState();session.setAttribute("codeescape.run",s);return s;}
@Transactional(readOnly=true) public JsonNode catalog(){ArrayNode a=mapper.createArrayNode();for(EscapeScenario s:scenarios.findAllByActiveTrueOrderBySortOrderAscIdAsc()){if(s.getRooms().isEmpty())continue;ObjectNode n=a.addObject();n.put("slug",s.getSlug());n.put("title",s.getTitle());n.put("difficulty",s.getDifficulty());n.put("examScope",s.getExamScope());n.put("description",s.getDescription());n.put("timeLimitSeconds",s.getTimeLimitSeconds());n.put("roomCount",s.getRooms().size());}return mapper.createObjectNode().set("scenarios",a);}
@Transactional(readOnly=true) public JsonNode session(String slug,HttpSession http){EscapeScenario s=scenarios.findBySlug(slug).filter(EscapeScenario::isActive).orElseThrow(()->new IllegalArgumentException("Szenario nicht gefunden."));http.setAttribute("codeescape.run",new RunState());ObjectNode root=mapper.createObjectNode();root.put("slug",s.getSlug());root.put("title",s.getTitle());root.put("difficulty",s.getDifficulty());root.put("examScope",s.getExamScope());root.put("description",s.getDescription());root.put("timeLimitSeconds",s.getTimeLimitSeconds());ArrayNode rs=root.putArray("rooms");int max=0;for(EscapeRoom r:s.getRooms()){ObjectNode rv=rs.addObject();rv.put("roomId",r.getId());rv.put("title",r.getTitle());rv.put("intro",r.getIntro());rv.put("doorPrompt",r.getDoorPrompt());ArrayNode ps=rv.putArray("puzzles");for(EscapePuzzle p:r.getPuzzles()){ObjectNode pv=sanitize(p);if(pv!=null){ps.add(pv);max+=p.getPoints();}}}root.put("maxScore",max+s.getRooms().size()*50);return root;}
private ObjectNode sanitize(EscapePuzzle p){JsonNode j=parse(p.getPayload());if(j==null||!TYPES.contains(p.getType()))return null;ObjectNode v=mapper.createObjectNode();v.put("puzzleId",p.getId());v.put("type",p.getType());v.put("prompt",p.getPrompt());v.put("points",p.getPoints());copy(j,v,"narrative");copy(j,v,"instruction");switch(p.getType()){case"code"->copy(j,v,"placeholder");case"choice"->v.set("options",shuffle(strings(j,"options")));case"order"->v.set("items",shuffle(strings(j,"items")));case"match"->{ArrayNode l=v.putArray("left"),r=v.putArray("right");List<String>rr=new ArrayList<>();for(JsonNode pair:array(j,"pairs"))if(pair.isArray()&&pair.size()>1){l.add(pair.get(0).asText());rr.add(pair.get(1).asText());}Collections.shuffle(rr);rr.forEach(r::add);}}return v;}
@Transactional(readOnly=true) public JsonNode check(Long id,boolean reveal,JsonNode submission,HttpSession session){EscapePuzzle p=puzzles.findById(id).orElseThrow(()->new IllegalArgumentException("Rätsel nicht gefunden."));RunState st=state(session);int attempts=st.attempts.merge(id,1,Integer::sum);if(attempts>3&&!reveal)throw new IllegalArgumentException("Maximale Versuchszahl erreicht.");boolean correct=matches(p,submission);if(reveal)st.revealed.add(id);ObjectNode out=mapper.createObjectNode();out.put("correct",correct);out.put("resolved",correct||reveal);out.put("attempts",attempts);if(correct||reveal)out.put("fragment",p.getCodeFragment());if(reveal){JsonNode j=parse(p.getPayload());if(j!=null&&j.has("explanation"))out.put("explanation",j.get("explanation").asText());}return out;}
@Transactional(readOnly=true) public JsonNode check(Long id,boolean reveal,JsonNode submission,HttpSession session){EscapePuzzle p=puzzles.findById(id).orElseThrow(()->new IllegalArgumentException("Rätsel nicht gefunden."));RunState st=state(session);int attempts=st.attempts.merge(id,1,Integer::sum);if(attempts>3&&!reveal)throw new IllegalArgumentException("Maximale Versuchszahl erreicht.");boolean correct=matches(p,submission);if(reveal)st.revealed.add(id);if(correct||reveal)st.resolved.add(id);ObjectNode out=mapper.createObjectNode();out.put("correct",correct);out.put("resolved",correct||reveal);out.put("attempts",attempts);if(correct||reveal)out.put("fragment",p.getCodeFragment());if(reveal){JsonNode j=parse(p.getPayload());if(j!=null&&j.has("explanation"))out.put("explanation",j.get("explanation").asText());}return out;}
@Transactional(readOnly=true) public JsonNode hint(Long id,int level,HttpSession session){EscapePuzzle p=puzzles.findById(id).orElseThrow(()->new IllegalArgumentException("Rätsel nicht gefunden."));int lv=Math.max(1,Math.min(2,level));RunState st=state(session);st.hints.merge(id,lv,Math::max);List<String>h=strings(parse(p.getPayload()),"hints");ObjectNode o=mapper.createObjectNode();o.put("level",lv);o.put("text",h.isEmpty()?"Prüfe die Aufgabenstellung noch einmal.":h.get(Math.min(lv-1,h.size()-1)));return o;}
@Transactional(readOnly=true) public JsonNode door(Long id,String code,HttpSession session){EscapeRoom r=rooms.findById(id).orElseThrow(()->new IllegalArgumentException("Raum nicht gefunden."));boolean open=eq(r.getDoorCode(),code,false);if(open)state(session).opened.add(id);ObjectNode o=mapper.createObjectNode();o.put("open",open);if(open)o.put("successText",r.getSuccessText());return o;}
@Transactional(readOnly=true) public JsonNode door(Long id,String code,HttpSession session){EscapeRoom r=rooms.findById(id).orElseThrow(()->new IllegalArgumentException("Raum nicht gefunden."));RunState st=state(session);boolean complete=r.getPuzzles().stream().allMatch(p->st.resolved.contains(p.getId()));boolean open=complete&&eq(r.getDoorCode(),code,false);if(open)st.opened.add(id);ObjectNode o=mapper.createObjectNode();o.put("open",open);o.put("complete",complete);if(open)o.put("successText",r.getSuccessText());else o.put("message",complete?"Code abgelehnt. Setze die Fragmente von links nach rechts ohne Leerzeichen zusammen.":"Löse zuerst alle Rätsel dieses Raums.");return o;}
@Transactional public EscapeResult finish(String user,EscapeFinishRequest req,HttpSession session){EscapeScenario s=scenarios.findBySlug(req.getSlug()).orElseThrow(()->new IllegalArgumentException("Szenario nicht gefunden."));if(req.getDurationSeconds()<1||req.getDurationSeconds()>s.getTimeLimitSeconds()*4)throw new IllegalArgumentException("Unplausible Spieldauer.");if(req.getItems()==null||req.getItems().size()>MAX_ITEMS)throw new IllegalArgumentException("Ungültige Rätselliste.");Set<Long>valid=new HashSet<>();Map<Long,EscapePuzzle>byId=new HashMap<>();for(EscapeRoom r:s.getRooms())for(EscapePuzzle p:r.getPuzzles()){valid.add(p.getId());byId.put(p.getId(),p);}Set<Long>seen=new HashSet<>();RunState st=state(session);int base=0,solved=0;for(EscapeFinishRequest.Item i:req.getItems()){if(i.getPuzzleId()==null||!valid.contains(i.getPuzzleId())||!seen.add(i.getPuzzleId()))throw new IllegalArgumentException("Fremde oder doppelte Rätsel-ID.");EscapePuzzle p=byId.get(i.getPuzzleId());if(matches(p,i.getSubmission())&&!st.revealed.contains(p.getId())){solved++;int a=Math.max(1,st.attempts.getOrDefault(p.getId(),1));double af=a==1?1:a==2?.6:.3;int hl=st.hints.getOrDefault(p.getId(),0);double hf=hl==0?1:hl==1?.8:.6;base+=(int)Math.round(p.getPoints()*af*hf);}}
int opened=0;for(EscapeRoom r:s.getRooms())if(st.opened.contains(r.getId())){opened++;base+=50;}int max=s.getRooms().stream().mapToInt(r->r.getPuzzles().stream().mapToInt(EscapePuzzle::getPoints).sum()+50).sum();boolean escaped=req.isEscaped()&&opened==s.getRooms().size();int bonus=escaped?Math.max(0,(int)Math.round(500.0*(s.getTimeLimitSeconds()-req.getDurationSeconds())/s.getTimeLimitSeconds())):0;int total=base+bonus;int stars=stars(base,max);ScoreResult saved=scores.recordScore(user,GAME,s.getSlug(),total,solved,req.getDurationSeconds());httpClear(session);return new EscapeResult(total,base,max,bonus,solved,opened,escaped,stars,saved.getHighscore(),saved.isNewHighscore(),saved.getPlays());}
private void httpClear(HttpSession s){s.removeAttribute("codeescape.run");}
@@ -0,0 +1,9 @@
UPDATE escape_rooms SET door_code = '4122SYN', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Rack 01';
UPDATE escape_rooms SET door_code = '6253UP', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Patchfeld';
UPDATE escape_rooms SET door_code = 'DHCP67', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Kontrollraum';
UPDATE escape_rooms SET door_code = '3TBUSVR5', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Stromschleuse';
UPDATE escape_rooms SET door_code = 'VOLL321', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Backup-Tresor';
UPDATE escape_rooms SET door_code = 'TYPE1NOSNAPISO', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Hypervisor-Kern';
UPDATE escape_rooms SET door_code = 'SHA256443CIA', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Forensik-Labor';
UPDATE escape_rooms SET door_code = 'PREPAREDACID', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Datenbank-Bunker';
UPDATE escape_rooms SET door_code = 'ISOLATECALEAST', door_prompt = 'Setze alle Fragmente von links nach rechts ohne Leerzeichen zusammen.' WHERE title = 'Incident-Leitstand';
@@ -0,0 +1 @@
.esc-how{display:grid;grid-template-columns:repeat(3,1fr);gap:.65rem;margin:0 0 1rem}.esc-how>div{display:flex;align-items:center;gap:.65rem;padding:.7rem;background:var(--surface);border:1px solid var(--border);border-radius:9px;color:var(--muted)}.esc-how b{display:grid;place-items:center;min-width:1.7rem;height:1.7rem;border:1px solid var(--border);border-radius:50%;color:var(--muted)}.esc-how strong,.esc-how small{display:block}.esc-how strong{color:var(--heading);font-size:.78rem}.esc-how small{margin-top:.15rem;font-size:.65rem}.esc-how .done,.esc-how .active{border-color:var(--esc-accent)}.esc-how .done b{background:var(--success);border-color:var(--success);color:#06120a}.esc-how .active{box-shadow:0 0 18px var(--esc-glow)}.esc-puzzle:not(.done) .status{color:var(--esc-accent)}.esc-puzzle:not(.done):hover{border-color:var(--esc-accent);transform:translateY(-2px)}.esc-fragment{display:flex;align-items:center;gap:.45rem}.esc-fragment small{display:grid;place-items:center;width:1.25rem;height:1.25rem;border-radius:50%;background:var(--esc-accent);color:#160d00;font-size:.6rem}.esc-inventory.complete{border-style:solid;border-color:var(--success)}.esc-ready{margin:.7rem 0 0;color:var(--success);font-size:.75rem}.esc-door{flex-wrap:wrap}.esc-door.ready{border-color:var(--esc-accent);box-shadow:0 0 22px color-mix(in srgb,var(--esc-accent) 14%,transparent)}.esc-door-title{flex-basis:100%;display:flex;justify-content:space-between;align-items:center}.esc-door-title strong{color:var(--heading);font-size:.8rem}.esc-door-feedback{flex-basis:100%;min-height:1.2rem;font-size:.75rem}.esc-door-feedback.ok{color:var(--success)}.esc-door-feedback.bad{color:var(--danger)}.esc-door-feedback.wait{color:var(--esc-accent)}.esc-input.bad{border-color:var(--danger);box-shadow:0 0 0 2px color-mix(in srgb,var(--danger) 28%,transparent)}.esc-btn:disabled{opacity:.45;cursor:not-allowed;box-shadow:none}@media(max-width:800px){.esc-how{grid-template-columns:1fr}.esc-door-title{align-items:flex-start}}
+3 -2
View File
@@ -5,13 +5,14 @@ function startTimer(){clearInterval(tickId);start=Date.now();tickId=setInterval(
function loadCatalog(){api('/scenarios').then(d=>{catalog=d.scenarios;renderLobby();}).catch(error);}
function renderLobby(){timerEl.textContent='--:--';view.innerHTML='<div class="esc-hero"><span class="esc-eyebrow">FACILITY ARCHIVE // 03 SZENARIEN</span><h1>Wähle deinen Fluchtweg</h1><p>Jeder Raum enthält IT-Rätsel. Sichere die Code-Fragmente, öffne die Schleusen und entkomme, bevor der Zeitbonus verfällt.</p></div><div class="esc-grid">'+catalog.map(s=>`<article class="esc-card"><span class="esc-eyebrow">${esc(s.examScope)} · ${esc(s.difficulty)}</span><h2>${esc(s.title)}</h2><p>${esc(s.description)}</p><div class="esc-meta"><span class="esc-chip">${s.roomCount} Räume</span><span class="esc-chip">${Math.round(s.timeLimitSeconds/60)} Minuten</span></div><button class="esc-btn" data-start="${esc(s.slug)}">FACILITY BETRETEN</button></article>`).join('')+'</div>';view.querySelectorAll('[data-start]').forEach(b=>b.onclick=()=>begin(b.dataset.start));}
function begin(slug){api('/session/'+encodeURIComponent(slug)).then(d=>{session=d;roomIndex=0;answers.clear();fragments.clear();startTimer();renderRoom();}).catch(error);}
function renderRoom(){const r=session.rooms[roomIndex];view.innerHTML=`<div class="esc-room-head"><div><span class="esc-eyebrow">RAUM ${roomIndex+1} / ${session.rooms.length} · ${esc(session.examScope)}</span><h1>${esc(r.title)}</h1><p>${esc(r.intro)}</p></div><div class="esc-progress">${'● '.repeat(roomIndex+1)}${'○ '.repeat(session.rooms.length-roomIndex-1)}</div></div><div class="esc-puzzles">${r.puzzles.map((p,i)=>`<button class="esc-puzzle ${answers.has(p.puzzleId)?'done':''}" data-puzzle="${p.puzzleId}"><span class="esc-eyebrow">NODE ${String(i+1).padStart(2,'0')} · ${esc(p.type)}</span><h3>${esc(p.prompt)}</h3><div class="status">${answers.has(p.puzzleId)?'✓ FRAGMENT GESICHERT':'ZUGRIFF AUSSTEHEND'}</div></button>`).join('')}</div><div class="esc-inventory"><span class="esc-eyebrow">FRAGMENT-INVENTAR</span><div class="esc-fragments">${r.puzzles.map(p=>`<span class="esc-fragment">${fragments.has(p.puzzleId)?esc(fragments.get(p.puzzleId)):'•••'}</span>`).join('')}</div></div><div class="esc-door"><label>${esc(r.doorPrompt)}<input class="esc-input" id="doorCode" autocomplete="off" ${r.puzzles.every(p=>answers.has(p.puzzleId))?'':'disabled'}></label><button class="esc-btn primary" id="doorBtn" ${r.puzzles.every(p=>answers.has(p.puzzleId))?'':'disabled'}>SCHLEUSE ÖFFNEN</button><button class="esc-btn danger" id="quitBtn">AUFGEBEN</button></div>`;view.querySelectorAll('[data-puzzle]').forEach(b=>b.onclick=()=>openPuzzle(r.puzzles.find(p=>p.puzzleId==b.dataset.puzzle)));document.getElementById('doorBtn').onclick=()=>openDoor(r);document.getElementById('quitBtn').onclick=()=>finish(false);}
function renderRoom(){const r=session.rooms[roomIndex],complete=r.puzzles.every(p=>answers.has(p.puzzleId));view.innerHTML=`<div class="esc-room-head"><div><span class="esc-eyebrow">RAUM ${roomIndex+1} / ${session.rooms.length} · ${esc(session.examScope)}</span><h1>${esc(r.title)}</h1><p>${esc(r.intro)}</p></div><div class="esc-progress">${'● '.repeat(roomIndex+1)}${'○ '.repeat(session.rooms.length-roomIndex-1)}</div></div><div class="esc-how"><div class="${complete?'done':''}"><b>1</b><span><strong>Rätsel lösen</strong><small>Die Rätsel sind frei wählbar.</small></span></div><div class="${complete?'done':''}"><b>2</b><span><strong>Fragmente sammeln</strong><small>Ihre Reihenfolge ist links → rechts.</small></span></div><div class="${complete?'active':''}"><b>3</b><span><strong>Türcode bilden</strong><small>Ohne Leerzeichen zusammensetzen.</small></span></div></div><div class="esc-puzzles">${r.puzzles.map((p,i)=>`<button class="esc-puzzle ${answers.has(p.puzzleId)?'done':''}" data-puzzle="${p.puzzleId}"><span class="esc-eyebrow">RÄTSEL ${i+1} · ${esc(p.type)}</span><h3>${esc(p.prompt)}</h3><div class="status">${answers.has(p.puzzleId)?'✓ FRAGMENT GESICHERT':'ANKLICKEN UND LÖSEN →'}</div></button>`).join('')}</div><div class="esc-inventory ${complete?'complete':''}"><span class="esc-eyebrow">2 · FRAGMENTE VON LINKS NACH RECHTS</span><div class="esc-fragments">${r.puzzles.map((p,i)=>`<span class="esc-fragment"><small>${i+1}</small>${fragments.has(p.puzzleId)?esc(fragments.get(p.puzzleId)):'•••'}</span>`).join('')}</div>${complete?'<p class="esc-ready">✓ Alle Fragmente gesichert. Bilde jetzt unten den Türcode.</p>':''}</div><div class="esc-door ${complete?'ready':''}"><div class="esc-door-title"><span class="esc-eyebrow">3 · TÜRTERMINAL</span><strong>${complete?'Schleuse bereit':'Noch nicht verfügbar'}</strong></div><label>${complete?esc(r.doorPrompt):'Löse zuerst alle Rätsel, um das Terminal freizuschalten.'}<input class="esc-input" id="doorCode" autocomplete="off" spellcheck="false" ${complete?'':'disabled'}></label>${complete?'<button class="esc-btn" id="assembleBtn">FRAGMENTE EINSETZEN</button>':''}<button class="esc-btn primary" id="doorBtn" ${complete?'':'disabled'}>CODE PRÜFEN &amp; ÖFFNEN</button><button class="esc-btn danger" id="quitBtn">AUFGEBEN</button><div class="esc-door-feedback" id="doorFeedback" role="status" aria-live="polite"></div></div>`;view.querySelectorAll('[data-puzzle]').forEach(b=>b.onclick=()=>openPuzzle(r.puzzles.find(p=>p.puzzleId==b.dataset.puzzle)));if(complete){document.getElementById('assembleBtn').onclick=()=>{document.getElementById('doorCode').value=r.puzzles.map(p=>fragments.get(p.puzzleId)).join('');document.getElementById('doorCode').focus();doorMessage('Fragmente eingesetzt. Prüfe den Code und öffne die Schleuse.','ok');};document.getElementById('doorCode').onkeydown=e=>{if(e.key==='Enter')openDoor(r);};}document.getElementById('doorBtn').onclick=()=>openDoor(r);document.getElementById('quitBtn').onclick=()=>finish(false);}
function control(p){if(p.type==='code')return `<input class="esc-input" id="answer" placeholder="${esc(p.placeholder||'Antwort')}">`;if(p.type==='choice')return `<div class="esc-options">${p.options.map(x=>`<button class="esc-option" data-value="${esc(x)}">${esc(x)}</button>`).join('')}</div>`;if(p.type==='order')return `<div class="esc-options">${p.items.map((x,i)=>`<label>${i+1}.<select class="esc-select order">${p.items.map(y=>`<option>${esc(y)}</option>`).join('')}</select></label>`).join('')}</div>`;if(p.type==='match')return `<div class="esc-pairs">${p.left.map(x=>`<label>${esc(x)}<select class="esc-select pair" data-left="${esc(x)}">${p.right.map(y=>`<option>${esc(y)}</option>`).join('')}</select></label>`).join('')}</div>`;return'';}
function openPuzzle(p){selected=null;document.body.insertAdjacentHTML('beforeend',`<div class="esc-modal"><div class="esc-dialog"><span class="esc-eyebrow">SECURE TERMINAL · ${esc(p.type)}</span><h2>${esc(p.prompt)}</h2><p>${esc(p.narrative||p.instruction||'Löse das Zugriffsrätsel.')}</p>${p.narrative&&p.instruction?`<p>${esc(p.instruction)}</p>`:''}${control(p)}<div class="esc-feedback" id="feedback"></div><div class="esc-actions"><button class="esc-btn primary" id="checkBtn">PRÜFEN</button><button class="esc-btn" id="hintBtn">HINWEIS</button><button class="esc-btn danger" id="revealBtn">AUFLÖSEN</button><button class="esc-btn" id="closeBtn">SCHLIESSEN</button></div></div></div>`);const modal=document.querySelector('.esc-modal');modal.querySelectorAll('.esc-option').forEach(b=>b.onclick=()=>{modal.querySelectorAll('.esc-option').forEach(x=>x.classList.remove('selected'));b.classList.add('selected');selected=b.dataset.value;});document.getElementById('closeBtn').onclick=()=>modal.remove();let hintLevel=0;document.getElementById('hintBtn').onclick=()=>post('/hint',{puzzleId:p.puzzleId,level:Math.min(2,++hintLevel)}).then(x=>feedback(x.text,'ok'));document.getElementById('checkBtn').onclick=()=>checkPuzzle(p,false,modal);document.getElementById('revealBtn').onclick=()=>checkPuzzle(p,true,modal);}
function submission(p,modal){if(p.type==='code')return{answer:modal.querySelector('#answer').value};if(p.type==='choice')return{answer:selected||''};if(p.type==='order')return{items:[...modal.querySelectorAll('.order')].map(x=>x.value)};if(p.type==='match')return{pairs:[...modal.querySelectorAll('.pair')].map(x=>[x.dataset.left,x.value])};return{};}
function checkPuzzle(p,reveal,modal){const sub=submission(p,modal);post('/check',{puzzleId:p.puzzleId,reveal,submission:sub}).then(x=>{if(x.resolved){answers.set(p.puzzleId,{puzzleId:p.puzzleId,submission:sub});fragments.set(p.puzzleId,x.fragment);feedback(reveal?'Auflösung freigegeben. Fragment gesichert.':'Zugriff bestätigt. Fragment gesichert.','ok');setTimeout(()=>{modal.remove();renderRoom();},700);}else feedback('Zugriff verweigert. Prüfe deine Eingabe.','bad');}).catch(e=>feedback(e.message,'bad'));}
function feedback(t,c){const f=document.getElementById('feedback');if(f){f.textContent=t;f.className='esc-feedback '+c;}}
function openDoor(r){post('/door',{roomId:r.roomId,code:document.getElementById('doorCode').value}).then(x=>{if(!x.open){document.getElementById('doorCode').classList.add('bad');return;}if(roomIndex<session.rooms.length-1){roomIndex++;renderRoom();}else finish(true);}).catch(error);}
function doorMessage(text,type){const box=document.getElementById('doorFeedback');if(box){box.textContent=text;box.className='esc-door-feedback '+type;}}
function openDoor(r){const input=document.getElementById('doorCode'),button=document.getElementById('doorBtn'),code=input.value.trim();input.classList.remove('bad');if(!code){input.classList.add('bad');doorMessage('Setze zuerst die Fragmente zu einem Code zusammen.','bad');input.focus();return;}button.disabled=true;button.textContent='CODE WIRD GEPRÜFT …';doorMessage('Türterminal prüft den Code …','wait');post('/door',{roomId:r.roomId,code}).then(x=>{if(!x.open){input.classList.add('bad');doorMessage(x.message||'Code abgelehnt. Prüfe die Reihenfolge der Fragmente.','bad');button.disabled=false;button.textContent='CODE PRÜFEN & ÖFFNEN';input.focus();return;}doorMessage('✓ '+(x.successText||'Schleuse geöffnet.'),'ok');setTimeout(()=>{if(roomIndex<session.rooms.length-1){roomIndex++;renderRoom();}else finish(true);},1100);}).catch(e=>{doorMessage(e.message||'Das Türterminal ist nicht erreichbar.','bad');button.disabled=false;button.textContent='ERNEUT VERSUCHEN';});}
function finish(escaped){clearInterval(tickId);post('/finish',{slug:session.slug,durationSeconds:seconds(),escaped,items:[...answers.values()],doors:[]}).then(renderResult).catch(error);}
function renderResult(r){timerEl.textContent='ESCAPED';view.innerHTML=`<section class="esc-result"><span class="esc-eyebrow">FACILITY RUN ABGESCHLOSSEN</span><h1>${r.escaped?'AUSGANG ERREICHT':'RUN BEENDET'}</h1><div class="score">${r.score}</div><p>${'★'.repeat(r.stars)}${'☆'.repeat(3-r.stars)}</p><div class="esc-stats"><div><b>${r.baseScore}</b>Basis</div><div><b>+${r.timeBonus}</b>Zeitbonus</div><div><b>${r.solvedPuzzles}</b>Rätsel</div><div><b>${r.roomsOpened}</b>Räume</div><div><b>${r.highscore}</b>Highscore</div><div><b>${r.plays}</b>Runs</div></div><button class="esc-btn primary" id="again">NEUER RUN</button></section>`;document.getElementById('again').onclick=loadCatalog;}
function error(e){view.innerHTML=`<div class="esc-result"><h1>SYSTEMFEHLER</h1><p>${esc(e.message||e)}</p><button class="esc-btn" onclick="location.reload()">NEU LADEN</button></div>`;}loadCatalog();})();
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<!doctype html><html lang="de" data-theme="dark" xmlns:th="http://www.thymeleaf.org"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>CodeEscape · Mindflux</title><link rel="stylesheet" href="/css/theme.css"><link rel="stylesheet" href="/css/codeescape.css?v=1"><script src="/js/theme.js"></script></head><body><main class="esc-app"><header class="esc-top"><a href="/dashboard" class="esc-back">← Dashboard</a><div class="esc-brand"><b>CODEESCAPE</b><span>FACILITY ACCESS PROTOCOL</span></div><div class="esc-timer" id="escTimer">--:--</div></header><section id="escView" class="esc-view"><div class="esc-loading">FACILITY WIRD INITIALISIERT …</div></section></main><script src="/js/codeescape.js?v=1"></script></body></html>
<!doctype html><html lang="de" data-theme="dark" xmlns:th="http://www.thymeleaf.org"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>CodeEscape · Mindflux</title><link rel="stylesheet" href="/css/theme.css"><link rel="stylesheet" href="/css/codeescape.css?v=2"><link rel="stylesheet" href="/css/codeescape-guide.css?v=2"><script src="/js/theme.js"></script></head><body><main class="esc-app"><header class="esc-top"><a href="/dashboard" class="esc-back">← Dashboard</a><div class="esc-brand"><b>CODEESCAPE</b><span>FACILITY ACCESS PROTOCOL</span></div><div class="esc-timer" id="escTimer">--:--</div></header><section id="escView" class="esc-view"><div class="esc-loading">FACILITY WIRD INITIALISIERT …</div></section></main><script src="/js/codeescape.js?v=2"></script></body></html>