CodeEscape als serverautoritativen Spielmodus umsetzen
mindflux-ci / build (push) Successful in 21s

This commit is contained in:
AliceDarkest
2026-07-12 22:24:47 +02:00
parent 986f6226ef
commit edb5b36408
31 changed files with 192 additions and 5 deletions
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+2
View File
@@ -123,6 +123,8 @@ a { color:var(--secondary); }
.mf-play { margin-top:.9rem; align-self:flex-start; display:inline-flex; align-items:center; gap:.45rem; font-size:.74rem; font-weight:800; letter-spacing:.08em; color:var(--accent); border:1px solid var(--border-accent); border-radius:8px; padding:.5rem .85rem; text-decoration:none; transition:all .18s; }
.mf-card:hover .mf-play { background:var(--accent); color:var(--accent-ink); box-shadow:0 0 16px var(--glow-s); }
.mf-play svg { width:14px; height:14px; }
.mf-card-codeescape { --accent:var(--esc-accent); --glow-s:var(--esc-glow); --glow-w:color-mix(in srgb,var(--esc-accent) 16%,transparent); background:repeating-linear-gradient(0deg,rgba(255,255,255,.015) 0 1px,transparent 1px 4px),var(--surface); }
.mf-card-codeescape::after { content:"ACCESS"; position:absolute; right:12px; top:9px; color:var(--esc-accent); font:700 .52rem/1 "Courier New",monospace; letter-spacing:.12em; opacity:.6; }
/* ===== Panels / Widgets ===== */
.mf-panel { background:var(--surface); border:1px solid var(--border); border-radius:14px; padding:1.1rem; box-shadow:var(--g-soft); }
@@ -0,0 +1,17 @@
(function(){'use strict';const view=document.getElementById('escView'),timerEl=document.getElementById('escTimer');let catalog=[],session=null,roomIndex=0,start=0,tickId=null,answers=new Map(),fragments=new Map(),selected=null;
const api=(url,opt)=>fetch('/api/codeescape'+url,{headers:{'Content-Type':'application/json'},...opt}).then(async r=>{const j=await r.json();if(!r.ok)throw new Error(j.message||'Serverfehler');return j});
function esc(s){return String(s??'').replace(/[&<>"']/g,c=>({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;',"'":'&#39;'}[c]));}function post(url,data){return api(url,{method:'POST',body:JSON.stringify(data)});}function seconds(){return Math.max(1,Math.round((Date.now()-start)/1000));}
function startTimer(){clearInterval(tickId);start=Date.now();tickId=setInterval(()=>{let left=session.timeLimitSeconds-seconds();timerEl.textContent=(left<0?'+':'')+fmt(Math.abs(left));timerEl.classList.toggle('alarm',left<=0);},1000);}function fmt(s){return String(Math.floor(s/60)).padStart(2,'0')+':'+String(s%60).padStart(2,'0');}
function loadCatalog(){api('/scenarios').then(d=>{catalog=d.scenarios;renderLobby();}).catch(error);}
function renderLobby(){timerEl.textContent='--:--';view.innerHTML='<div class="esc-hero"><span class="esc-eyebrow">FACILITY ARCHIVE // 03 SZENARIEN</span><h1>Wähle deinen Fluchtweg</h1><p>Jeder Raum enthält IT-Rätsel. Sichere die Code-Fragmente, öffne die Schleusen und entkomme, bevor der Zeitbonus verfällt.</p></div><div class="esc-grid">'+catalog.map(s=>`<article class="esc-card"><span class="esc-eyebrow">${esc(s.examScope)} · ${esc(s.difficulty)}</span><h2>${esc(s.title)}</h2><p>${esc(s.description)}</p><div class="esc-meta"><span class="esc-chip">${s.roomCount} Räume</span><span class="esc-chip">${Math.round(s.timeLimitSeconds/60)} Minuten</span></div><button class="esc-btn" data-start="${esc(s.slug)}">FACILITY BETRETEN</button></article>`).join('')+'</div>';view.querySelectorAll('[data-start]').forEach(b=>b.onclick=()=>begin(b.dataset.start));}
function begin(slug){api('/session/'+encodeURIComponent(slug)).then(d=>{session=d;roomIndex=0;answers.clear();fragments.clear();startTimer();renderRoom();}).catch(error);}
function renderRoom(){const r=session.rooms[roomIndex];view.innerHTML=`<div class="esc-room-head"><div><span class="esc-eyebrow">RAUM ${roomIndex+1} / ${session.rooms.length} · ${esc(session.examScope)}</span><h1>${esc(r.title)}</h1><p>${esc(r.intro)}</p></div><div class="esc-progress">${'● '.repeat(roomIndex+1)}${'○ '.repeat(session.rooms.length-roomIndex-1)}</div></div><div class="esc-puzzles">${r.puzzles.map((p,i)=>`<button class="esc-puzzle ${answers.has(p.puzzleId)?'done':''}" data-puzzle="${p.puzzleId}"><span class="esc-eyebrow">NODE ${String(i+1).padStart(2,'0')} · ${esc(p.type)}</span><h3>${esc(p.prompt)}</h3><div class="status">${answers.has(p.puzzleId)?'✓ FRAGMENT GESICHERT':'ZUGRIFF AUSSTEHEND'}</div></button>`).join('')}</div><div class="esc-inventory"><span class="esc-eyebrow">FRAGMENT-INVENTAR</span><div class="esc-fragments">${r.puzzles.map(p=>`<span class="esc-fragment">${fragments.has(p.puzzleId)?esc(fragments.get(p.puzzleId)):'•••'}</span>`).join('')}</div></div><div class="esc-door"><label>${esc(r.doorPrompt)}<input class="esc-input" id="doorCode" autocomplete="off" ${r.puzzles.every(p=>answers.has(p.puzzleId))?'':'disabled'}></label><button class="esc-btn primary" id="doorBtn" ${r.puzzles.every(p=>answers.has(p.puzzleId))?'':'disabled'}>SCHLEUSE ÖFFNEN</button><button class="esc-btn danger" id="quitBtn">AUFGEBEN</button></div>`;view.querySelectorAll('[data-puzzle]').forEach(b=>b.onclick=()=>openPuzzle(r.puzzles.find(p=>p.puzzleId==b.dataset.puzzle)));document.getElementById('doorBtn').onclick=()=>openDoor(r);document.getElementById('quitBtn').onclick=()=>finish(false);}
function control(p){if(p.type==='code')return `<input class="esc-input" id="answer" placeholder="${esc(p.placeholder||'Antwort')}">`;if(p.type==='choice')return `<div class="esc-options">${p.options.map(x=>`<button class="esc-option" data-value="${esc(x)}">${esc(x)}</button>`).join('')}</div>`;if(p.type==='order')return `<div class="esc-options">${p.items.map((x,i)=>`<label>${i+1}.<select class="esc-select order">${p.items.map(y=>`<option>${esc(y)}</option>`).join('')}</select></label>`).join('')}</div>`;if(p.type==='match')return `<div class="esc-pairs">${p.left.map(x=>`<label>${esc(x)}<select class="esc-select pair" data-left="${esc(x)}">${p.right.map(y=>`<option>${esc(y)}</option>`).join('')}</select></label>`).join('')}</div>`;return'';}
function openPuzzle(p){selected=null;document.body.insertAdjacentHTML('beforeend',`<div class="esc-modal"><div class="esc-dialog"><span class="esc-eyebrow">SECURE TERMINAL · ${esc(p.type)}</span><h2>${esc(p.prompt)}</h2><p>${esc(p.narrative||p.instruction||'Löse das Zugriffsrätsel.')}</p>${p.narrative&&p.instruction?`<p>${esc(p.instruction)}</p>`:''}${control(p)}<div class="esc-feedback" id="feedback"></div><div class="esc-actions"><button class="esc-btn primary" id="checkBtn">PRÜFEN</button><button class="esc-btn" id="hintBtn">HINWEIS</button><button class="esc-btn danger" id="revealBtn">AUFLÖSEN</button><button class="esc-btn" id="closeBtn">SCHLIESSEN</button></div></div></div>`);const modal=document.querySelector('.esc-modal');modal.querySelectorAll('.esc-option').forEach(b=>b.onclick=()=>{modal.querySelectorAll('.esc-option').forEach(x=>x.classList.remove('selected'));b.classList.add('selected');selected=b.dataset.value;});document.getElementById('closeBtn').onclick=()=>modal.remove();let hintLevel=0;document.getElementById('hintBtn').onclick=()=>post('/hint',{puzzleId:p.puzzleId,level:Math.min(2,++hintLevel)}).then(x=>feedback(x.text,'ok'));document.getElementById('checkBtn').onclick=()=>checkPuzzle(p,false,modal);document.getElementById('revealBtn').onclick=()=>checkPuzzle(p,true,modal);}
function submission(p,modal){if(p.type==='code')return{answer:modal.querySelector('#answer').value};if(p.type==='choice')return{answer:selected||''};if(p.type==='order')return{items:[...modal.querySelectorAll('.order')].map(x=>x.value)};if(p.type==='match')return{pairs:[...modal.querySelectorAll('.pair')].map(x=>[x.dataset.left,x.value])};return{};}
function checkPuzzle(p,reveal,modal){const sub=submission(p,modal);post('/check',{puzzleId:p.puzzleId,reveal,submission:sub}).then(x=>{if(x.resolved){answers.set(p.puzzleId,{puzzleId:p.puzzleId,submission:sub});fragments.set(p.puzzleId,x.fragment);feedback(reveal?'Auflösung freigegeben. Fragment gesichert.':'Zugriff bestätigt. Fragment gesichert.','ok');setTimeout(()=>{modal.remove();renderRoom();},700);}else feedback('Zugriff verweigert. Prüfe deine Eingabe.','bad');}).catch(e=>feedback(e.message,'bad'));}
function feedback(t,c){const f=document.getElementById('feedback');if(f){f.textContent=t;f.className='esc-feedback '+c;}}
function openDoor(r){post('/door',{roomId:r.roomId,code:document.getElementById('doorCode').value}).then(x=>{if(!x.open){document.getElementById('doorCode').classList.add('bad');return;}if(roomIndex<session.rooms.length-1){roomIndex++;renderRoom();}else finish(true);}).catch(error);}
function finish(escaped){clearInterval(tickId);post('/finish',{slug:session.slug,durationSeconds:seconds(),escaped,items:[...answers.values()],doors:[]}).then(renderResult).catch(error);}
function renderResult(r){timerEl.textContent='ESCAPED';view.innerHTML=`<section class="esc-result"><span class="esc-eyebrow">FACILITY RUN ABGESCHLOSSEN</span><h1>${r.escaped?'AUSGANG ERREICHT':'RUN BEENDET'}</h1><div class="score">${r.score}</div><p>${'★'.repeat(r.stars)}${'☆'.repeat(3-r.stars)}</p><div class="esc-stats"><div><b>${r.baseScore}</b>Basis</div><div><b>+${r.timeBonus}</b>Zeitbonus</div><div><b>${r.solvedPuzzles}</b>Rätsel</div><div><b>${r.roomsOpened}</b>Räume</div><div><b>${r.highscore}</b>Highscore</div><div><b>${r.plays}</b>Runs</div></div><button class="esc-btn primary" id="again">NEUER RUN</button></section>`;document.getElementById('again').onclick=loadCatalog;}
function error(e){view.innerHTML=`<div class="esc-result"><h1>SYSTEMFEHLER</h1><p>${esc(e.message||e)}</p><button class="esc-btn" onclick="location.reload()">NEU LADEN</button></div>`;}loadCatalog();})();