3 Commits

Author SHA1 Message Date
AliceDarkest 08e5e2b089 Merge: Dev Lab – Entwicklerlabor (6 Mechaniken, 189 Aufgaben) + STYLEGUIDE.md
mindflux-ci / build (push) Successful in 26s
2026-06-30 16:32:45 +02:00
AliceDarkest b88962da6f Dev Lab: server-autoritatives Entwicklerlabor mit 6 Mechaniken + 189 Aufgaben
Dev Lab bündelt mehrere Disziplinen (SQL, Java/Debugging, Git, HTML, CSS, Regex,
PHP, REST) in 11 Spielen mit zusammen 189 Aufgaben. Im Gegensatz zur ersten,
rein clientseitigen Skizze jetzt server-autoritativ, DB-gestützt und im Admin
pflegbar – mit echter Mechanik-Vielfalt statt überall Lückentext:
cloze (Lücke tippen), choice (Multiple Choice), order (Bausteine zusammensetzen),
spot (Bug anklicken), match (Paare zuordnen), regex (Muster schreiben mit
Live-Treffer-Vorschau).

Prüfung und Score ausschließlich serverseitig – die Lösungen verlassen nie das
Backend; Eingabe-Platzhalter sind neutrale Labels (Lösungs-Leak behoben).
Fehler-Mechanik mit Versuchen + Hinweis + Auflösung, kein Game-Over; Score über
die generische game_scores-Tabelle (Kennung devlab, deck=Spiel-Slug).

- Entities DevLabGame/DevLabTask (JSON-payload) + Flyway V8__devlab.sql
- DevLabService mit sechs Mechanik-Checkern; API /api/devlab/** (CSRF-ausgenommen,
  devlab in KNOWN_GAMES)
- Admin /admin/devlab (Spiele + Aufgaben pflegen); polymorphe Frontend-Engine
  devlabgame.js + DB-getriebener Hub devlab.js
- Inhalte aus devlab/content.json (idempotenter Seeder); ersetzt die erste
  clientseitige Dev-Lab-Skizze (devlab.js/devlabgame.js/-game.html/-game.css neu)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 16:32:03 +02:00
AliceDarkest 55a09cb093 Doku: STYLEGUIDE.md – Designsystem/Farbtokens aus theme.css
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 13:09:21 +02:00
29 changed files with 6715 additions and 2 deletions
+37
View File
@@ -4,6 +4,43 @@ Alle nennenswerten Änderungen an **Mindflux** werden hier dokumentiert.
Format angelehnt an [Keep a Changelog](https://keepachangelog.com/de/1.0.0/),
Versionierung [semantisch](https://semver.org/lang/de/).
## [Unreleased] – 2026-06-30 · Dev Lab
Neues Spiel **Dev Lab**: ein Entwicklerlabor, das mehrere kleine Disziplinen bündelt
(SQL, Java/Debugging, Git, HTML, CSS, Regex, PHP, REST). Im Gegensatz zur ersten,
rein clientseitigen Skizze ist Dev Lab jetzt **server-autoritativ, DB-gestützt und im
Admin pflegbar** – mit **echter Mechanik-Vielfalt** statt überall demselben Lückentext.
### Hinzugefügt
- **Spiel: Dev Lab (`/devlab`)** mit Hub (drei Trainingspfade: Syntax · Debugging · Praxis)
und **11 Disziplinen** (`query-builder`, `sql-detective`, `debug-hunt`, `git-mission`,
`html-architect`, `css-designer`, `css-cascade`, `flexbox-factory`, `regex-master`,
`php-request`, `api-explorer`), zusammen **189 Aufgaben** (16–21 je Spiel).
- **Sechs unterschiedliche Spielmechaniken** – passend zum Thema gemischt:
**cloze** (Code-Lücke tippen), **choice** (Multiple-Choice-Chips), **order**
(Bausteine klick-basiert zusammensetzen/sortieren), **spot** (den fehlerhaften Token
anklicken), **match** (Paare zuordnen) und **regex** (Muster schreiben mit
**Live-Treffer-Vorschau** gegen Beispiel-Strings).
- **Server-autoritativ & Anti-Cheat:** Aus dem JSON-Payload jeder Aufgabe baut der Server
eine bereinigte Sicht **ohne Lösung**; geprüft und gewertet wird ausschließlich serverseitig
(Text-/Reihenfolge-/Verhaltensvergleich). `correctIndex`/`bugIndex`/Lösungen/Pattern verlassen
nie das Backend. Score über die generische `game_scores`-Tabelle (Kennung `devlab`, `deck`=Spiel-Slug).
- **Fehler-Mechanik** wie bei Syntax Saga: bis zu drei Versuche mit Hinweis, dann „Auflösung",
kein Game-Over; Punkte nach Versuch, Sterne 0–3.
- **Admin-Verwaltung (`/admin/devlab`):** Spiele und Aufgaben (Typ + JSON-Payload) anlegen,
bearbeiten, löschen, aktiv/inaktiv schalten. Inhalte aus `devlab/content.json` (idempotenter Seeder).
### Behoben / geändert (ggü. der ersten Dev-Lab-Skizze)
- **Platzhalter-Leak entfernt:** Die Eingabefelder zeigten vorher die Lösung als Platzhalter –
jetzt sind es neutrale Kategorie-Labels („Keyword", „Operator", „Tag" …). Geprüft wird serverseitig.
- **Echte Mechanik-Abwechslung** statt 11×Lückentext; **deutlich mehr Aufgaben** je Disziplin.
### Technik
- Neue Entities `DevLabGame`/`DevLabTask` (JSON-`payload`) + Flyway `V8__devlab.sql`;
`DevLabService` mit sechs Mechanik-Checkern; JSON-API `/api/devlab/**`
(`catalog`/`session`/`check`/`finish`, CSRF-ausgenommen, `devlab` in `KNOWN_GAMES`).
Frontend: polymorphe Engine `devlabgame.js`, DB-getriebener Hub `devlab.js`, `devlabgame.css` (Prefix `dlg-`).
## [Unreleased] – 2026-06-30
Neues Spiel **Syntax Saga**: interaktive IT-Geschichten, in denen man den fehlenden
+173
View File
@@ -0,0 +1,173 @@
# Mindflux – Style Guide
Verbindliche Design-Referenz für **Mindflux**. **Single Source of Truth ist
`src/main/resources/static/css/theme.css`** – diese Datei dokumentiert nur, was dort definiert
ist. Bei Änderungen immer zuerst `theme.css` anpassen und diese Datei nachziehen.
> **Grundregel:** Niemals Hex-/RGBA-Werte hart in Templates oder Spiele-CSS schreiben. **Immer**
> die Tokens (`var(--accent)`, `var(--surface)` …) verwenden, damit Dark/Light und künftige
> Palettenwechsel automatisch greifen.
Theme-Umschaltung: über das Attribut `<html data-theme="dark|light">` (gesetzt/persistiert von
`theme.js`; injiziert auch den mobilen Off-Canvas-Drawer). **Dark ist Default.**
---
## Farbkonzept – „Back to the Future"
- **Primärakzent = Feuer-Amber** (Dark `#f0a81a` / Light `#d65116`) + **Gelb-Glow** (`--accent-2`)
für Verläufe und Leuchten.
- **Zweitakzent = Flux-Blau** (`#2d9cce`) – für **Links** und das Spiel-Feedback **„richtig"**.
- **Warmer Bernstein-Glow** statt Matrix-Grün; dunkler bzw. sehr heller Grund je Theme.
- **Kein Grün** im Erfolgs-Feedback: **richtig = Blau ✓**, **falsch = Rot ✗** (Rot ist ein kühles
Crimson, damit es sich klar vom orangen Akzent abhebt – v. a. im Light-Mode).
---
## Token-Referenz (aus `theme.css`)
| Token | Dark | Light | Verwendung |
|---|---|---|---|
| `--bg` | `#0a0806` | `#fbf6ec` | Seitenhintergrund (unter `--bg-glow`) |
| `--bg-glow` | radial `rgba(240,168,26,.10)` | radial `rgba(214,81,22,.10)` | weicher Lichtschein oben |
| `--panel` | `#13100b` | `#ffffff` | Sidebar, Topbar, Footer |
| `--panel-2` | `#171209` | `#fdf7ea` | Panel-Variante |
| `--surface` | `#120f0a` | `#ffffff` | Karten / Panels / Eingaben (Grundfläche) |
| `--surface-2` | `#1b1610` | `#fbf4e6` | erhöhte Fläche, Hover, Felder |
| `--border` | `#2a2117` | `#ece1cf` | Standard-Rahmen |
| `--line` | `#221b12` | `#f1e8d8` | feine Linien, Scrollbar, Chart-Achsen |
| `--border-accent` | `rgba(240,168,26,.45)` | `rgba(214,81,22,.40)` | akzentuierte Rahmen |
| `--accent` | `#f0a81a` | `#d65116` | **Primärakzent**: Buttons, aktive Nav, Icons, Headline-Akzent |
| `--accent-2` | `#f7dc11` | `#e4801d` | Sekundär-Akzent für Verläufe (Gelb-Glow) |
| `--accent-ink` | `#1c1100` | `#ffffff` | Textfarbe **auf** Akzentflächen |
| `--secondary` | `#2d9cce` | `#1f86b8` | **Flux-Blau**: Links + „richtig" |
| `--secondary-2` | `#5cc4e8` | `#2d9cce` | helleres Blau (Hover/Variante) |
| `--text` | `#ece3d2` | `#33271c` | Fließtext |
| `--muted` | `#8c8170` | `#8a7d6c` | gedämpfter Text, Labels, Captions |
| `--heading` | `#ffffff` | `#241a12` | Überschriften |
| `--success` | `#2d9cce` | `#1f86b8` | **„richtig"** (= Flux-Blau, bewusst kein Grün) |
| `--danger` | `#ff4d6d` | `#be123c` | **„falsch"** / Fehler / Löschen (kühles Crimson) |
| `--glow-s` | `rgba(240,168,26,.55)` | `rgba(214,81,22,.40)` | **starker** Glow (Text-/Drop-Shadow auf Akzent) |
| `--glow-w` | `rgba(240,168,26,.16)` | `rgba(214,81,22,.12)` | **weicher** Ambient-Glow |
| `--g-soft` | `0 0 18px var(--glow-w)` | `0 6px 18px var(--glow-w)` | Standard-Panel-Schatten |
### Semantik kurz
- **Akzent (Amber/Orange):** alles Primäre/Interaktive. Text auf Akzent immer `--accent-ink`.
- **`--accent` + `--accent-2`** zusammen ergeben die typischen Verläufe (`linear-gradient(…,var(--accent),var(--accent-2))`).
- **Blau (`--secondary` / `--success`):** Links und Erfolg.
- **Rot (`--danger`):** Fehler, Löschen-Buttons, „falsch".
---
## Spiele-Feedback (verbindlich)
In allen Spielen (FinalFlux, MindMatch, TechTacular, Syntax Saga) gilt einheitlich:
- **richtig** → `var(--success)` (Blau) + Häkchen `✓`
- **falsch** → `var(--danger)` (Rot) + Kreuz `✗`
- aufgelöst/neutral (Syntax Saga) → `var(--secondary)`
Muster (siehe z. B. `syntaxsaga.css` / `techtacular.css`):
```css
.x-feedback.correct { color: var(--success); }
.x-feedback.correct::before { content: "\2713 "; }
.x-feedback.wrong { color: var(--danger); }
.x-feedback.wrong::before { content: "\2717 "; }
```
---
## Typografie
- **UI/Fließtext:** `"Inter","Segoe UI",system-ui,-apple-system,Roboto,sans-serif`
- **Code/Monospace:** `"JetBrains Mono","Fira Code","Consolas","Courier New",monospace`
- **Überschriften:** `font-weight:800`, Farbe `--heading`.
- **Eyebrow/Labels (`.mf-eyebrow`, Panel-`h4`):** `--accent`, `text-transform:uppercase`,
`letter-spacing:.08–.12em`, kleine Schrift.
---
## Glow, Schatten & Radien
- **Glow stark** `--glow-s`: `text-shadow`/`drop-shadow` auf leuchtenden Akzentelementen.
- **Glow weich** `--glow-w`: dezenter Schein um Panels/Buttons.
- **Panel-Schatten:** `box-shadow: var(--g-soft)`.
- **Radien (Konvention):** Badges/Buttons ~`7–9px`, Inputs/Icon-Buttons `10px`, Nav `11px`,
Panels `13–14px`, Standalone-Karten `16–18px`, Pills/Bars `99px`.
- **Spielkarten** (`.mf-card`) haben eine **abgeschrägte Ecke** via `clip-path` (`--n:18px`) statt
rundem Radius – ein bewusstes „HUD"-Detail.
---
## Layout-Shell & Responsivität
App-Seiten nutzen das Grid `.mf-shell` (definiert in `theme.css`):
```
┌── Sidebar 264px ──┬─────── Topbar (Spalte 2–3) ───────┐
│ ├──── Main 1fr ────┬─ Rightbar 332px ┤
└───────────────────┴──────────────────┴─────────────────┘
```
- `.mf-shell.no-right` → nur `264px | 1fr` (ohne rechte Spalte).
- **Breakpoints:** `≤1180px` rechte Spalte aus, 2-spaltig · `≤820px` Shell stapelt, Sidebar wird
zum **Off-Canvas-Drawer** (Hamburger + Backdrop, via `theme.js`) · `≤560px` Spielkarten-Grid 1-spaltig.
- Spielseiten (MindMatch/TechTacular/Syntax Saga) haben eigene, schlankere Shells, nutzen aber
dieselben Tokens und sind ebenfalls mobil-tauglich.
---
## Komponenten-Cheatsheet (`.mf-*` aus `theme.css`)
| Klasse | Zweck |
|---|---|
| `.mf-btn` | Primär-Button (Akzent). Varianten: `.outline`, `.ghost`, `.danger` |
| `.mf-panel` | Karte/Box; `.accent` = akzentuierter Rahmen + Glow |
| `.mf-card` / `.mf-grid` | HUD-Spielkarte (abgeschrägte Ecke) im 3er-Grid |
| `.mf-input`, `.mf-select`, `textarea.mf-input` | Formularfelder (Fokus = Akzentrahmen + Glow) |
| `.mf-field`, `.mf-label` | Formular-Zeile + Label |
| `.mf-table` | Tabellen (Kopf in Akzent, mobil horizontal scrollbar) |
| `.mf-badge` | kleines Status-Label |
| `.mf-eyebrow` | Kicker/Overline über Headlines |
| `.mf-nav` / `.mf-sidebar` | linke Navigation (aktiv = Akzent-Verlauf) |
| `.mf-bar` + `> i` | Fortschrittsbalken |
| `.mf-center` / `.mf-cardbox` | zentrierte Standalone-Karte (Login/Rechtsseiten) |
| `.mf-container`, `.mf-page-head`, `.mf-back` | einfache Inhaltsseiten + Zurück-Link |
| `.mf-footer` | globale Fußzeile |
| `.mf-theme` / `.mf-theme-float` | Dark/Light-Umschalter (Logik in `theme.js`) |
---
## Pro-Spiel-CSS
Jedes Spiel hat eine eigene CSS-Datei mit eigenem **Klassen-Prefix**, die **ausschließlich
Theme-Tokens** verwendet (keine eigenen Farbwerte):
| Spiel | Datei | Prefix |
|---|---|---|
| MindMatch | `mindmatch.css` | `mm-` |
| TechTacular | `techtacular.css` | `tt-` |
| Syntax Saga | `syntaxsaga.css` | `ss-` |
| FinalFlux | `finalflux.css` | `finalflux-` |
Neues Spiel → neue `<spiel>.css` mit eigenem Prefix anlegen, **nur** `var(--…)`-Tokens nutzen,
Feedback-Konvention (Blau/Rot) einhalten.
---
## Do / Don't
**Do**
- Farben/Schatten/Glow ausschließlich über Tokens.
- Auf Akzentflächen Text in `--accent-ink`.
- Erfolg = Blau, Fehler = Rot (nie Grün/Orange für „richtig/falsch").
- Neue Komponenten an den `.mf-*`-Bausteinen orientieren.
**Don't**
- Keine hart kodierten Hex-/RGBA-Werte in Templates oder Spiele-CSS.
- Nicht die **Legacy-Dateien** als Stil-Referenz nehmen: `achievements.css`, `progress.css`,
`settings.css`, `soziales.css` (ungenutzt) sowie alte Schrift-Deklarationen
(`'Segoe UI'`/`'Poppins'`) entsprechen **nicht** dem aktuellen System. Maßgeblich ist `theme.css`.
---
*Stand: 2026-06-30 · Quelle: `src/main/resources/static/css/theme.css` (BTTF-Palette, Dark/Light).*
@@ -0,0 +1,128 @@
package com.example.mindflux.config;
import com.example.mindflux.model.DevLabGame;
import com.example.mindflux.model.DevLabTask;
import com.example.mindflux.repository.DevLabGameRepository;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.ObjectMapper;
import org.springframework.boot.CommandLineRunner;
import org.springframework.core.io.ClassPathResource;
import org.springframework.stereotype.Component;
import org.springframework.transaction.annotation.Transactional;
import java.util.HashSet;
import java.util.Set;
/**
* Befüllt das Dev Lab einmalig (wenn leer) aus devlab/content.json. Jede Aufgabe wird mit
* ihrem Typ + vollständigem JSON-Payload gespeichert; der Service liest daraus.
*/
@Component
public class DevLabSeeder implements CommandLineRunner {
private static final int MAX_PAYLOAD = 8000;
private final DevLabGameRepository gameRepository;
private final ObjectMapper objectMapper;
public DevLabSeeder(DevLabGameRepository gameRepository, ObjectMapper objectMapper) {
this.gameRepository = gameRepository;
this.objectMapper = objectMapper;
}
@Override
@Transactional
public void run(String... args) {
if (gameRepository.count() > 0) {
return;
}
try {
JsonNode root = objectMapper.readTree(new ClassPathResource("devlab/content.json").getInputStream());
JsonNode games = root.get("games");
if (games == null || !games.isArray()) {
System.out.println("⚠️ Dev-Lab-Seed: content.json ohne 'games'.");
return;
}
Set<String> used = new HashSet<>();
int order = 1;
int gameCount = 0;
int taskCount = 0;
int skipped = 0;
for (JsonNode gNode : games) {
String title = gNode.path("title").asText("");
JsonNode tasks = gNode.get("tasks");
if (title.isBlank() || tasks == null || !tasks.isArray()) {
continue;
}
String base = gNode.hasNonNull("slug") ? gNode.get("slug").asText() : title;
DevLabGame game = new DevLabGame(
uniqueSlug(base, used),
trim(title, 200),
trim(textOrNull(gNode, "language"), 50),
trim(textOrNull(gNode, "path"), 50),
trim(textOrNull(gNode, "description"), 1000),
order, true);
int sort = 0;
for (JsonNode t : tasks) {
String type = t.path("type").asText("");
String prompt = t.path("prompt").asText("");
if (type.isBlank() || prompt.isBlank()) {
continue;
}
String payload = t.toString();
if (payload.length() > MAX_PAYLOAD) {
skipped++;
continue;
}
game.addTask(new DevLabTask(type, trim(prompt, 300), t.path("points").asInt(100), sort++, payload));
taskCount++;
}
if (!game.getTasks().isEmpty()) {
gameRepository.save(game);
order++;
gameCount++;
}
}
System.out.println("✅ Dev Lab: " + gameCount + " Spiele / " + taskCount + " Aufgaben geladen"
+ (skipped > 0 ? " (" + skipped + " zu groß, übersprungen)" : "") + ".");
} catch (Exception e) {
System.out.println("⚠️ Dev-Lab-Seed übersprungen: " + e.getMessage());
}
}
private String uniqueSlug(String base, Set<String> used) {
String slug = base.toLowerCase()
.replace("ä", "ae").replace("ö", "oe").replace("ü", "ue").replace("ß", "ss")
.replaceAll("[^a-z0-9]+", "-")
.replaceAll("(^-|-$)", "");
if (slug.isBlank()) {
slug = "game";
}
String candidate = slug;
int counter = 2;
while (used.contains(candidate) || gameRepository.existsBySlug(candidate)) {
candidate = slug + "-" + counter++;
}
used.add(candidate);
return candidate;
}
private String textOrNull(JsonNode node, String field) {
if (!node.hasNonNull(field)) {
return null;
}
String value = node.get(field).asText("");
return value.isBlank() ? null : value;
}
private String trim(String value, int max) {
if (value == null) {
return null;
}
return value.length() <= max ? value : value.substring(0, max);
}
}
@@ -40,7 +40,7 @@ public class SecurityConfig {
.csrf(csrf -> csrf
// Spiele-APIs werden per fetch (application/json) ohne Token aufgerufen -> ausnehmen.
// Reine JSON-Endpunkte sind nicht über klassische HTML-Formulare CSRF-ausnutzbar.
.ignoringRequestMatchers("/api/games/**", "/api/techtacular/**", "/api/mindmatch/**", "/api/syntaxsaga/**")
.ignoringRequestMatchers("/api/games/**", "/api/techtacular/**", "/api/mindmatch/**", "/api/syntaxsaga/**", "/api/devlab/**")
);
return http.build();
@@ -0,0 +1,82 @@
package com.example.mindflux.controller;
import com.example.mindflux.model.DevLabGame;
import com.example.mindflux.service.DevLabService;
import org.springframework.stereotype.Controller;
import org.springframework.ui.Model;
import org.springframework.web.bind.annotation.*;
/** Admin-Verwaltung der Dev-Lab-Spiele und -Aufgaben (ROLE_ADMIN via /admin/**). */
@Controller
@RequestMapping("/admin/devlab")
public class AdminDevLabController {
private final DevLabService devLabService;
public AdminDevLabController(DevLabService devLabService) {
this.devLabService = devLabService;
}
@GetMapping("")
public String manage(Model model) {
model.addAttribute("games", devLabService.gameRows());
return "admin/devlab";
}
@GetMapping("/games/{gameId}")
public String game(@PathVariable Long gameId, Model model) {
DevLabGame game = devLabService.gameWithTasks(gameId);
if (game == null) {
return "redirect:/admin/devlab";
}
model.addAttribute("game", game);
return "admin/devlab-game";
}
@PostMapping("/games")
public String createGame(@RequestParam String title,
@RequestParam(required = false) String language,
@RequestParam(required = false) String path,
@RequestParam(required = false) String description) {
Long id = devLabService.createGame(title, language, path, description);
return id == null ? "redirect:/admin/devlab" : "redirect:/admin/devlab/games/" + id;
}
@PostMapping("/games/{gameId}/tasks")
public String addTask(@PathVariable Long gameId,
@RequestParam String type,
@RequestParam String prompt,
@RequestParam(defaultValue = "100") int points,
@RequestParam String payload) {
devLabService.addTask(gameId, type, prompt, points, payload);
return "redirect:/admin/devlab/games/" + gameId;
}
@PostMapping("/tasks/{taskId}/update")
public String updateTask(@PathVariable Long taskId,
@RequestParam Long gameId,
@RequestParam String prompt,
@RequestParam(defaultValue = "100") int points,
@RequestParam String payload) {
devLabService.updateTask(taskId, prompt, points, payload);
return "redirect:/admin/devlab/games/" + gameId;
}
@PostMapping("/tasks/{taskId}/delete")
public String deleteTask(@PathVariable Long taskId, @RequestParam Long gameId) {
devLabService.deleteTask(taskId);
return "redirect:/admin/devlab/games/" + gameId;
}
@PostMapping("/games/{gameId}/delete")
public String deleteGame(@PathVariable Long gameId) {
devLabService.deleteGame(gameId);
return "redirect:/admin/devlab";
}
@PostMapping("/games/{gameId}/toggle")
public String toggleGame(@PathVariable Long gameId) {
devLabService.toggleGame(gameId);
return "redirect:/admin/devlab";
}
}
@@ -0,0 +1,46 @@
package com.example.mindflux.controller;
import com.example.mindflux.dto.DevLabCheckRequest;
import com.example.mindflux.dto.DevLabFinishRequest;
import com.example.mindflux.dto.DevLabResult;
import com.example.mindflux.service.DevLabService;
import com.fasterxml.jackson.databind.JsonNode;
import org.springframework.web.bind.annotation.*;
import java.security.Principal;
/** JSON-API fürs Dev Lab. Server-autoritativ: Lösungen werden nie ausgeliefert. */
@RestController
@RequestMapping("/api/devlab")
public class DevLabApiController {
private final DevLabService devLabService;
public DevLabApiController(DevLabService devLabService) {
this.devLabService = devLabService;
}
/** Spiele-Katalog für den Hub (nach Pfad gruppierbar). */
@GetMapping("/catalog")
public JsonNode catalog() {
return devLabService.buildCatalog();
}
/** Eine Spielrunde: Aufgaben einer Disziplin – ohne Lösungen. */
@GetMapping("/games/{slug}/session")
public JsonNode session(@PathVariable String slug) {
return devLabService.buildSession(slug);
}
/** Eine Aufgabe serverseitig prüfen; mit {@code reveal=true} auch die Auflösung. */
@PostMapping("/check")
public JsonNode check(@RequestBody DevLabCheckRequest request) {
return devLabService.check(request.getTaskId(), request.isReveal(), request.getSubmission());
}
/** Durchlauf abschließen: Score wird serverseitig neu berechnet und gespeichert. */
@PostMapping("/finish")
public DevLabResult finish(@RequestBody DevLabFinishRequest request, Principal principal) {
return devLabService.finish(principal.getName(), request);
}
}
@@ -0,0 +1,21 @@
package com.example.mindflux.controller;
import org.springframework.stereotype.Controller;
import org.springframework.ui.Model;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PathVariable;
@Controller
public class DevLabController {
@GetMapping("/devlab")
public String showDevLab() {
return "devlab";
}
@GetMapping("/devlab/games/{slug}")
public String showDevLabGame(@PathVariable String slug, Model model) {
model.addAttribute("gameSlug", slug);
return "devlab-game";
}
}
@@ -21,7 +21,7 @@ public class GameScoreController {
/** Bekannte Spiele (entsprechen den Dashboard-Routen). */
private static final Set<String> KNOWN_GAMES = Set.of(
"mindmatch", "techtacular", "syntax-saga", "escape-room",
"mindmatch", "techtacular", "syntax-saga", "devlab", "escape-room",
"service-clash", "bug-hunter", "netzwerker");
private final GameScoreService gameScoreService;
@@ -0,0 +1,20 @@
package com.example.mindflux.dto;
import com.fasterxml.jackson.databind.JsonNode;
/** Prüft eine Dev-Lab-Aufgabe. {@code submission} ist mechanikspezifisch (JSON). */
public class DevLabCheckRequest {
private Long taskId;
private boolean reveal;
private JsonNode submission;
public Long getTaskId() { return taskId; }
public void setTaskId(Long taskId) { this.taskId = taskId; }
public boolean isReveal() { return reveal; }
public void setReveal(boolean reveal) { this.reveal = reveal; }
public JsonNode getSubmission() { return submission; }
public void setSubmission(JsonNode submission) { this.submission = submission; }
}
@@ -0,0 +1,43 @@
package com.example.mindflux.dto;
import com.fasterxml.jackson.databind.JsonNode;
import java.util.List;
/**
* Abschluss eines Dev-Lab-Durchlaufs: pro Aufgabe die letzte Eingabe + Versuche/Auflösung.
* Der Score wird serverseitig aus den Eingaben neu berechnet.
*/
public class DevLabFinishRequest {
private String slug;
private int durationSeconds;
private List<Item> items;
public String getSlug() { return slug; }
public void setSlug(String slug) { this.slug = slug; }
public int getDurationSeconds() { return durationSeconds; }
public void setDurationSeconds(int durationSeconds) { this.durationSeconds = durationSeconds; }
public List<Item> getItems() { return items; }
public void setItems(List<Item> items) { this.items = items; }
public static class Item {
private Long taskId;
private JsonNode submission;
private int attempts;
private boolean revealed;
public Long getTaskId() { return taskId; }
public void setTaskId(Long taskId) { this.taskId = taskId; }
public JsonNode getSubmission() { return submission; }
public void setSubmission(JsonNode submission) { this.submission = submission; }
public int getAttempts() { return attempts; }
public void setAttempts(int attempts) { this.attempts = attempts; }
public boolean isRevealed() { return revealed; }
public void setRevealed(boolean revealed) { this.revealed = revealed; }
}
}
@@ -0,0 +1,31 @@
package com.example.mindflux.dto;
/** Eine Zeile in der Admin-Spieleübersicht (ohne alle Aufgaben zu laden). */
public class DevLabGameRow {
private final Long id;
private final String slug;
private final String title;
private final String language;
private final String path;
private final boolean active;
private final long taskCount;
public DevLabGameRow(Long id, String slug, String title, String language, String path,
boolean active, long taskCount) {
this.id = id;
this.slug = slug;
this.title = title;
this.language = language;
this.path = path;
this.active = active;
this.taskCount = taskCount;
}
public Long getId() { return id; }
public String getSlug() { return slug; }
public String getTitle() { return title; }
public String getLanguage() { return language; }
public String getPath() { return path; }
public boolean isActive() { return active; }
public long getTaskCount() { return taskCount; }
}
@@ -0,0 +1,35 @@
package com.example.mindflux.dto;
/** Endergebnis eines Dev-Lab-Durchlaufs (Score serverseitig berechnet) + Highscore-Stand. */
public class DevLabResult {
private final int score;
private final int maxScore;
private final int solvedTasks;
private final int totalTasks;
private final int stars;
private final int highscore;
private final boolean newHighscore;
private final long plays;
public DevLabResult(int score, int maxScore, int solvedTasks, int totalTasks, int stars,
int highscore, boolean newHighscore, long plays) {
this.score = score;
this.maxScore = maxScore;
this.solvedTasks = solvedTasks;
this.totalTasks = totalTasks;
this.stars = stars;
this.highscore = highscore;
this.newHighscore = newHighscore;
this.plays = plays;
}
public int getScore() { return score; }
public int getMaxScore() { return maxScore; }
public int getSolvedTasks() { return solvedTasks; }
public int getTotalTasks() { return totalTasks; }
public int getStars() { return stars; }
public int getHighscore() { return highscore; }
public boolean isNewHighscore() { return newHighscore; }
public long getPlays() { return plays; }
}
@@ -0,0 +1,88 @@
package com.example.mindflux.model;
import jakarta.persistence.*;
import java.util.ArrayList;
import java.util.List;
/**
* Ein Dev-Lab-Spiel (z.B. "SQL Detective"). Bündelt themengleiche Aufgaben unterschiedlicher
* Mechaniken. Inhalte DB-gestützt und im Admin pflegbar; server-autoritativ geprüft.
*/
@Entity
@Table(name = "devlab_games")
public class DevLabGame {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private Long id;
@Column(unique = true)
private String slug;
private String title;
/** Anzeige-Sprache/Domäne, z.B. "SQL", "CSS", "Git". */
@Column(name = "code_language")
private String language;
/** Trainingspfad: "syntax" | "debugging" | "visual". */
@Column(name = "lab_path")
private String path;
private String description;
@Column(name = "sort_order")
private int sortOrder;
private boolean active = true;
@OneToMany(mappedBy = "game", cascade = CascadeType.ALL, orphanRemoval = true)
@OrderBy("sortOrder ASC, id ASC")
private List<DevLabTask> tasks = new ArrayList<>();
public DevLabGame() {
}
public DevLabGame(String slug, String title, String language, String path,
String description, int sortOrder, boolean active) {
this.slug = slug;
this.title = title;
this.language = language;
this.path = path;
this.description = description;
this.sortOrder = sortOrder;
this.active = active;
}
public void addTask(DevLabTask task) {
task.setGame(this);
this.tasks.add(task);
}
public Long getId() { return id; }
public void setId(Long id) { this.id = id; }
public String getSlug() { return slug; }
public void setSlug(String slug) { this.slug = slug; }
public String getTitle() { return title; }
public void setTitle(String title) { this.title = title; }
public String getLanguage() { return language; }
public void setLanguage(String language) { this.language = language; }
public String getPath() { return path; }
public void setPath(String path) { this.path = path; }
public String getDescription() { return description; }
public void setDescription(String description) { this.description = description; }
public int getSortOrder() { return sortOrder; }
public void setSortOrder(int sortOrder) { this.sortOrder = sortOrder; }
public boolean isActive() { return active; }
public void setActive(boolean active) { this.active = active; }
public List<DevLabTask> getTasks() { return tasks; }
public void setTasks(List<DevLabTask> tasks) { this.tasks = tasks; }
}
@@ -0,0 +1,69 @@
package com.example.mindflux.model;
import jakarta.persistence.*;
/**
* Eine Dev-Lab-Aufgabe. Der {@code type} bestimmt die Spielmechanik (cloze, choice, order,
* spot, match, regex); die mechanikspezifischen Daten inkl. Lösung stehen als JSON im
* {@code payload}. Der {@code payload} verlässt nie unverändert das Backend – der Service baut
* daraus eine bereinigte Sicht (ohne Lösung) und prüft serverseitig.
*/
@Entity
@Table(name = "devlab_tasks")
public class DevLabTask {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private Long id;
@ManyToOne(fetch = FetchType.LAZY)
@JoinColumn(name = "game_id")
private DevLabGame game;
/** Mechanik: cloze | choice | order | spot | match | regex. */
@Column(name = "task_type")
private String type;
/** Kurzer Aufgabentitel (für Anzeige + Admin-Liste). */
private String prompt;
private int points = 100;
@Column(name = "sort_order")
private int sortOrder;
/** Vollständige Aufgabenspezifikation als JSON (inkl. Lösung). */
private String payload;
public DevLabTask() {
}
public DevLabTask(String type, String prompt, int points, int sortOrder, String payload) {
this.type = type;
this.prompt = prompt;
this.points = points;
this.sortOrder = sortOrder;
this.payload = payload;
}
public Long getId() { return id; }
public void setId(Long id) { this.id = id; }
public DevLabGame getGame() { return game; }
public void setGame(DevLabGame game) { this.game = game; }
public String getType() { return type; }
public void setType(String type) { this.type = type; }
public String getPrompt() { return prompt; }
public void setPrompt(String prompt) { this.prompt = prompt; }
public int getPoints() { return points; }
public void setPoints(int points) { this.points = points; }
public int getSortOrder() { return sortOrder; }
public void setSortOrder(int sortOrder) { this.sortOrder = sortOrder; }
public String getPayload() { return payload; }
public void setPayload(String payload) { this.payload = payload; }
}
@@ -0,0 +1,18 @@
package com.example.mindflux.repository;
import com.example.mindflux.model.DevLabGame;
import org.springframework.data.jpa.repository.JpaRepository;
import java.util.List;
import java.util.Optional;
public interface DevLabGameRepository extends JpaRepository<DevLabGame, Long> {
List<DevLabGame> findAllByActiveTrueOrderBySortOrderAscIdAsc();
List<DevLabGame> findAllByOrderBySortOrderAscIdAsc();
Optional<DevLabGame> findBySlug(String slug);
boolean existsBySlug(String slug);
}
@@ -0,0 +1,9 @@
package com.example.mindflux.repository;
import com.example.mindflux.model.DevLabTask;
import org.springframework.data.jpa.repository.JpaRepository;
public interface DevLabTaskRepository extends JpaRepository<DevLabTask, Long> {
long countByGameId(Long gameId);
}
@@ -0,0 +1,555 @@
package com.example.mindflux.service;
import com.example.mindflux.dto.DevLabFinishRequest;
import com.example.mindflux.dto.DevLabGameRow;
import com.example.mindflux.dto.DevLabResult;
import com.example.mindflux.dto.ScoreResult;
import com.example.mindflux.model.DevLabGame;
import com.example.mindflux.model.DevLabTask;
import com.example.mindflux.repository.DevLabGameRepository;
import com.example.mindflux.repository.DevLabTaskRepository;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.ObjectMapper;
import com.fasterxml.jackson.databind.node.ArrayNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.util.*;
import java.util.regex.Pattern;
/**
* Server-autoritative Logik fürs Dev Lab. Aus dem JSON-Payload jeder Aufgabe wird eine
* bereinigte Sicht (ohne Lösung) gebaut; geprüft wird ausschließlich serverseitig per
* Text-/Reihenfolge-/Verhaltensvergleich gegen den gespeicherten Payload. Mechaniken:
* cloze, choice, order, spot, match, regex.
*/
@Service
public class DevLabService {
private static final String GAME = "devlab";
private static final Set<String> KNOWN_TYPES = Set.of("cloze", "choice", "order", "spot", "match", "regex");
private static final Set<String> KNOWN_PATHS = Set.of("syntax", "debugging", "visual");
private final DevLabGameRepository gameRepository;
private final DevLabTaskRepository taskRepository;
private final GameScoreService gameScoreService;
private final ObjectMapper mapper;
private final Random random = new Random();
public DevLabService(DevLabGameRepository gameRepository, DevLabTaskRepository taskRepository,
GameScoreService gameScoreService, ObjectMapper mapper) {
this.gameRepository = gameRepository;
this.taskRepository = taskRepository;
this.gameScoreService = gameScoreService;
this.mapper = mapper;
}
// ---------- Katalog (Hub) ----------
/** Aktive Spiele nach Trainingspfad gruppiert (für den Hub). */
@Transactional(readOnly = true)
public JsonNode buildCatalog() {
ObjectNode root = mapper.createObjectNode();
ArrayNode games = root.putArray("games");
for (DevLabGame game : gameRepository.findAllByActiveTrueOrderBySortOrderAscIdAsc()) {
if (game.getTasks().isEmpty()) {
continue;
}
ObjectNode g = games.addObject();
g.put("slug", game.getSlug());
g.put("title", game.getTitle());
g.put("language", game.getLanguage());
g.put("path", game.getPath());
g.put("description", game.getDescription());
g.put("taskCount", game.getTasks().size());
}
return root;
}
// ---------- Spielrunde ----------
/** Eine Spielrunde: Spiel-Meta + alle aktiven Aufgaben als bereinigte Sicht (ohne Lösung). */
@Transactional(readOnly = true)
public JsonNode buildSession(String slug) {
DevLabGame game = gameRepository.findBySlug(slug).filter(DevLabGame::isActive).orElse(null);
ObjectNode root = mapper.createObjectNode();
if (game == null) {
root.put("found", false);
return root;
}
root.put("found", true);
root.put("slug", game.getSlug());
root.put("title", game.getTitle());
root.put("language", game.getLanguage());
root.put("path", game.getPath());
root.put("description", game.getDescription());
ArrayNode tasks = root.putArray("tasks");
int maxScore = 0;
for (DevLabTask task : game.getTasks()) {
ObjectNode view = sanitize(task);
if (view == null) {
continue;
}
tasks.add(view);
maxScore += task.getPoints();
}
root.put("maxScore", maxScore);
root.put("totalTasks", tasks.size());
return root;
}
/** Baut die spielerseitige Sicht einer Aufgabe – ohne Lösung. */
private ObjectNode sanitize(DevLabTask task) {
JsonNode p = parse(task.getPayload());
if (p == null) {
return null;
}
ObjectNode v = mapper.createObjectNode();
v.put("taskId", task.getId());
v.put("type", task.getType());
v.put("prompt", task.getPrompt());
v.put("points", task.getPoints());
copyText(p, v, "narrative");
copyText(p, v, "instruction");
copyText(p, v, "question");
copyText(p, v, "code");
copyText(p, v, "hint");
copyText(p, v, "successText");
switch (task.getType()) {
case "cloze" -> {
copyText(p, v, "codeTemplate");
ArrayNode gaps = v.putArray("gaps");
for (JsonNode g : array(p, "gaps")) {
ObjectNode gv = gaps.addObject();
gv.put("position", g.path("position").asInt());
gv.put("placeholder", g.path("placeholder").asText(""));
gv.put("hint", g.path("hint").asText(""));
}
}
case "choice" -> v.set("options", shuffledTextArray(stringList(p, "options")));
case "order" -> v.set("items", shuffledTextArray(stringList(p, "items")));
case "spot" -> {
ArrayNode tokens = v.putArray("tokens");
for (JsonNode t : array(p, "tokens")) {
tokens.add(t.asText(""));
}
}
case "match" -> {
ArrayNode left = v.putArray("left");
ArrayNode right = v.putArray("right");
List<String> rights = new ArrayList<>();
for (JsonNode pair : array(p, "pairs")) {
if (pair.isArray() && pair.size() >= 2) {
left.add(pair.get(0).asText(""));
rights.add(pair.get(1).asText(""));
}
}
Collections.shuffle(rights, random);
rights.forEach(right::add);
}
case "regex" -> {
ArrayNode samples = v.putArray("samples");
for (JsonNode s : array(p, "samples")) {
ObjectNode sv = samples.addObject();
sv.put("text", s.path("text").asText(""));
sv.put("shouldMatch", s.path("shouldMatch").asBoolean(false));
}
}
default -> { return null; }
}
return v;
}
// ---------- Prüfung ----------
/** Prüft eine Aufgabe serverseitig; mit {@code reveal} kommt die Auflösung dazu. */
@Transactional(readOnly = true)
public JsonNode check(Long taskId, boolean reveal, JsonNode submission) {
ObjectNode result = mapper.createObjectNode();
DevLabTask task = taskId == null ? null : taskRepository.findById(taskId).orElse(null);
JsonNode p = task == null ? null : parse(task.getPayload());
if (p == null) {
result.put("correct", false);
return result;
}
JsonNode sub = submission == null ? mapper.createObjectNode() : submission;
boolean correct = switch (task.getType()) {
case "cloze" -> checkCloze(p, sub, result, reveal);
case "choice" -> checkChoice(p, sub, result, reveal);
case "order" -> checkOrder(p, sub, result, reveal);
case "spot" -> checkSpot(p, sub, result, reveal);
case "match" -> checkMatch(p, sub, result, reveal);
case "regex" -> checkRegex(p, sub, result, reveal);
default -> false;
};
result.put("correct", correct);
if (correct && p.hasNonNull("successText")) {
result.put("successText", p.get("successText").asText());
}
return result;
}
private boolean checkCloze(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
Map<Integer, String> typed = new HashMap<>();
for (JsonNode g : array(sub, "gaps")) {
typed.put(g.path("position").asInt(), g.path("text").asText(""));
}
ArrayNode detail = result.putArray("detail");
boolean all = true;
for (JsonNode gap : array(p, "gaps")) {
int pos = gap.path("position").asInt();
boolean caseSensitive = gap.path("caseSensitive").asBoolean(true);
boolean ok = anyEquals(stringList(gap, "solutions"), typed.get(pos), caseSensitive);
if (!ok) {
all = false;
}
ObjectNode d = detail.addObject();
d.put("position", pos);
d.put("correct", ok);
if (reveal && !ok) {
List<String> sols = stringList(gap, "solutions");
d.put("solution", sols.isEmpty() ? "" : sols.get(0));
}
}
return all;
}
private boolean checkChoice(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
List<String> options = stringList(p, "options");
int correctIndex = p.path("correctIndex").asInt(-1);
String correctText = (correctIndex >= 0 && correctIndex < options.size()) ? options.get(correctIndex) : null;
boolean ok = correctText != null && textEquals(correctText, sub.path("choice").asText(""), false);
if (reveal && !ok && correctText != null) {
result.put("solution", correctText);
}
return ok;
}
private boolean checkOrder(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
List<String> correctOrder = stringList(p, "items");
List<String> given = stringList(sub, "order");
boolean ok = given.size() == correctOrder.size();
for (int i = 0; ok && i < correctOrder.size(); i++) {
if (!textEquals(correctOrder.get(i), given.get(i), false)) {
ok = false;
}
}
if (reveal && !ok) {
result.put("solution", String.join(" → ", correctOrder));
}
return ok;
}
private boolean checkSpot(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
int bugIndex = p.path("bugIndex").asInt(-1);
boolean ok = sub.path("index").asInt(-2) == bugIndex;
if (reveal && !ok) {
ObjectNode sol = result.putObject("solution");
sol.put("index", bugIndex);
sol.put("fix", p.path("fix").asText(""));
}
return ok;
}
private boolean checkMatch(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
Map<String, String> correctPairs = new HashMap<>();
ArrayNode solution = mapper.createArrayNode();
for (JsonNode pair : array(p, "pairs")) {
if (pair.isArray() && pair.size() >= 2) {
correctPairs.put(normalize(pair.get(0).asText("")), normalize(pair.get(1).asText("")));
ArrayNode pv = solution.addArray();
pv.add(pair.get(0).asText(""));
pv.add(pair.get(1).asText(""));
}
}
int matched = 0;
for (JsonNode pair : array(sub, "pairs")) {
if (pair.isArray() && pair.size() >= 2) {
String want = correctPairs.get(normalize(pair.get(0).asText("")));
if (want != null && want.equals(normalize(pair.get(1).asText("")))) {
matched++;
}
}
}
boolean ok = matched == correctPairs.size() && matched > 0;
if (reveal && !ok) {
result.set("solution", solution);
}
return ok;
}
private boolean checkRegex(JsonNode p, JsonNode sub, ObjectNode result, boolean reveal) {
String patternText = sub.path("pattern").asText("");
boolean ok = false;
if (!patternText.isBlank()) {
try {
Pattern pattern = Pattern.compile(patternText);
ok = true;
for (JsonNode s : array(p, "samples")) {
boolean shouldMatch = s.path("shouldMatch").asBoolean(false);
boolean matches = pattern.matcher(s.path("text").asText("")).matches();
if (matches != shouldMatch) {
ok = false;
break;
}
}
} catch (RuntimeException ex) {
result.put("error", "Ungültiges Regex-Muster.");
ok = false;
}
}
if (reveal && !ok && p.hasNonNull("pattern")) {
result.put("solution", p.get("pattern").asText());
}
return ok;
}
// ---------- Abschluss ----------
/** Schließt einen Durchlauf ab: Score wird aus den Eingaben recomputed und gespeichert. */
@Transactional
public DevLabResult finish(String username, DevLabFinishRequest request) {
int score = 0;
int maxScore = 0;
int solved = 0;
int total = 0;
if (request.getItems() != null) {
for (DevLabFinishRequest.Item item : request.getItems()) {
if (item.getTaskId() == null) {
continue;
}
DevLabTask task = taskRepository.findById(item.getTaskId()).orElse(null);
if (task == null) {
continue;
}
total++;
maxScore += task.getPoints();
JsonNode verdict = check(task.getId(), false, item.getSubmission());
if (verdict.path("correct").asBoolean(false) && !item.isRevealed()) {
solved++;
score += awardedPoints(task.getPoints(), item.getAttempts());
}
}
}
int stars = stars(score, maxScore);
int seconds = Math.max(request.getDurationSeconds(), 0);
String deck = request.getSlug() == null ? null : request.getSlug();
ScoreResult saved = gameScoreService.recordScore(username, GAME, deck, score, solved, seconds);
return new DevLabResult(score, maxScore, solved, total, stars,
saved.getHighscore(), saved.isNewHighscore(), saved.getPlays());
}
private int awardedPoints(int points, int attempts) {
int a = Math.max(1, attempts);
double factor = switch (a) {
case 1 -> 1.0;
case 2 -> 0.6;
default -> 0.3;
};
return (int) Math.round(points * factor);
}
private int stars(int score, int maxScore) {
if (maxScore <= 0 || score <= 0) {
return 0;
}
double ratio = (double) score / maxScore;
if (ratio >= 0.8) {
return 3;
}
if (ratio >= 0.5) {
return 2;
}
return 1;
}
// ---------- Admin ----------
@Transactional(readOnly = true)
public List<DevLabGameRow> gameRows() {
return gameRepository.findAllByOrderBySortOrderAscIdAsc().stream()
.map(g -> new DevLabGameRow(g.getId(), g.getSlug(), g.getTitle(), g.getLanguage(),
g.getPath(), g.isActive(), taskRepository.countByGameId(g.getId())))
.toList();
}
@Transactional(readOnly = true)
public DevLabGame gameWithTasks(Long id) {
DevLabGame game = gameRepository.findById(id).orElse(null);
if (game != null) {
game.getTasks().size(); // lazy init
}
return game;
}
@Transactional
public Long createGame(String title, String language, String path, String description) {
if (title == null || title.isBlank()) {
return null;
}
String clean = title.trim();
int order = (int) gameRepository.count() + 1;
DevLabGame game = new DevLabGame(uniqueSlug(clean), clean, blankToNull(language),
normalizePath(path), blankToNull(description), order, true);
gameRepository.save(game);
return game.getId();
}
@Transactional
public void addTask(Long gameId, String type, String prompt, int points, String payload) {
if (type == null || prompt == null || prompt.isBlank()
|| !KNOWN_TYPES.contains(type.trim()) || !isValidJson(payload)) {
return;
}
gameRepository.findById(gameId).ifPresent(game -> {
int sort = game.getTasks().size();
game.addTask(new DevLabTask(type.trim(), cap(prompt.trim(), 300), normalizePoints(points), sort, payload.trim()));
gameRepository.save(game);
});
}
@Transactional
public void updateTask(Long taskId, String prompt, int points, String payload) {
taskRepository.findById(taskId).ifPresent(task -> {
if (prompt != null && !prompt.isBlank()) {
task.setPrompt(cap(prompt.trim(), 300));
}
task.setPoints(normalizePoints(points));
if (isValidJson(payload)) {
task.setPayload(payload.trim());
}
});
}
@Transactional
public void deleteTask(Long taskId) {
taskRepository.deleteById(taskId);
}
@Transactional
public void deleteGame(Long gameId) {
gameRepository.deleteById(gameId);
}
@Transactional
public void toggleGame(Long gameId) {
gameRepository.findById(gameId).ifPresent(g -> g.setActive(!g.isActive()));
}
// ---------- Helfer ----------
private boolean isValidJson(String json) {
if (json == null || json.isBlank()) {
return false;
}
try {
return mapper.readTree(json).isObject();
} catch (Exception ex) {
return false;
}
}
private String blankToNull(String value) {
return (value == null || value.isBlank()) ? null : value.trim();
}
private String normalizePath(String path) {
if (path == null) {
return "syntax";
}
String p = path.trim().toLowerCase();
return KNOWN_PATHS.contains(p) ? p : "syntax";
}
private int normalizePoints(int points) {
return points <= 0 ? 100 : Math.min(1000, points);
}
private String cap(String value, int max) {
return value.length() <= max ? value : value.substring(0, max);
}
private String uniqueSlug(String title) {
String base = title.toLowerCase()
.replace("ä", "ae").replace("ö", "oe").replace("ü", "ue").replace("ß", "ss")
.replaceAll("[^a-z0-9]+", "-")
.replaceAll("(^-|-$)", "");
if (base.isBlank()) {
base = "game";
}
String slug = base;
int counter = 2;
while (gameRepository.existsBySlug(slug)) {
slug = base + "-" + counter++;
}
return slug;
}
private JsonNode parse(String json) {
if (json == null || json.isBlank()) {
return null;
}
try {
return mapper.readTree(json);
} catch (Exception ex) {
return null;
}
}
private static String normalize(String value) {
return value == null ? "" : value.trim().replaceAll("\\s+", " ");
}
private static boolean textEquals(String a, String b, boolean caseSensitive) {
String na = normalize(a);
String nb = normalize(b);
return caseSensitive ? na.equals(nb) : na.equalsIgnoreCase(nb);
}
private static boolean anyEquals(List<String> candidates, String value, boolean caseSensitive) {
if (value == null || normalize(value).isEmpty()) {
return false;
}
for (String candidate : candidates) {
if (textEquals(candidate, value, caseSensitive)) {
return true;
}
}
return false;
}
private Iterable<JsonNode> array(JsonNode node, String field) {
JsonNode arr = node == null ? null : node.get(field);
return (arr != null && arr.isArray()) ? arr : mapper.createArrayNode();
}
private List<String> stringList(JsonNode node, String field) {
List<String> out = new ArrayList<>();
for (JsonNode item : array(node, field)) {
out.add(item.asText(""));
}
return out;
}
private ArrayNode shuffledTextArray(List<String> texts) {
List<String> copy = new ArrayList<>(texts);
Collections.shuffle(copy, random);
ArrayNode arr = mapper.createArrayNode();
copy.forEach(arr::add);
return arr;
}
private void copyText(JsonNode source, ObjectNode target, String field) {
if (source.hasNonNull(field)) {
String value = source.get(field).asText();
if (!value.isEmpty()) {
target.put(field, value);
}
}
}
}
@@ -0,0 +1,26 @@
-- Dev Lab: Entwicklerlabor mit mehreren Spielmechaniken (cloze, choice, order, spot, match, regex).
-- Spiel -> Aufgaben; je Aufgabe ein Typ + JSON-Payload (inkl. Lösung). Inhalte DB-basiert und
-- Admin-pflegbar; server-autoritativ geprüft (Lösungen verlassen nie unverändert das Backend).
CREATE TABLE devlab_games (
id BIGINT GENERATED BY DEFAULT AS IDENTITY PRIMARY KEY,
slug VARCHAR(150) NOT NULL UNIQUE,
title VARCHAR(200) NOT NULL,
code_language VARCHAR(50),
lab_path VARCHAR(50),
description VARCHAR(1000),
sort_order INT NOT NULL DEFAULT 0,
active BOOLEAN NOT NULL DEFAULT TRUE
);
CREATE TABLE devlab_tasks (
id BIGINT GENERATED BY DEFAULT AS IDENTITY PRIMARY KEY,
game_id BIGINT NOT NULL REFERENCES devlab_games (id) ON DELETE CASCADE,
task_type VARCHAR(30) NOT NULL,
prompt VARCHAR(300) NOT NULL,
points INT NOT NULL DEFAULT 100,
sort_order INT NOT NULL DEFAULT 0,
payload VARCHAR(8000) NOT NULL
);
CREATE INDEX idx_devlab_tasks_game ON devlab_tasks (game_id);
File diff suppressed because it is too large Load Diff
+387
View File
@@ -0,0 +1,387 @@
/* === Dev Lab === Zentraler Hub für Programmier- und Webtechnologien.
Design folgt STYLEGUIDE.md: nur theme.css-Tokens, Prefix dl-. */
body.dl-body {
min-height: 100vh;
color: var(--text);
}
.dl-shell.mf-shell.no-right {
min-height: calc(100vh - 3.5rem);
}
.dl-topbar {
align-items: center;
}
.dl-lab-status {
margin-top: auto;
}
.dl-lab-status h4 {
color: var(--accent);
font-size: .74rem;
letter-spacing: .12em;
text-transform: uppercase;
margin-bottom: .75rem;
}
.dl-lab-status p {
color: var(--muted);
font-size: .78rem;
line-height: 1.45;
margin-top: .65rem;
}
.dl-main {
display: flex;
flex-direction: column;
gap: 1rem;
}
.dl-hero {
display: grid;
grid-template-columns: minmax(0, 1fr) 220px;
align-items: center;
min-height: 230px;
overflow: hidden;
position: relative;
}
.dl-hero::before {
content: "";
position: absolute;
inset: 0;
background:
linear-gradient(90deg, transparent 0 31px, var(--line) 32px, transparent 33px),
linear-gradient(0deg, transparent 0 31px, var(--line) 32px, transparent 33px);
background-size: 34px 34px;
opacity: .2;
pointer-events: none;
}
.dl-hero > * {
position: relative;
z-index: 1;
}
.dl-hero h2 {
max-width: 760px;
color: var(--heading);
font-size: clamp(1.6rem, 3.2vw, 2.7rem);
line-height: 1.08;
margin: .4rem 0 .75rem;
}
.dl-hero p:not(.mf-eyebrow) {
max-width: 780px;
color: var(--muted);
line-height: 1.6;
}
.dl-tube {
position: relative;
display: flex;
align-items: center;
justify-content: center;
min-height: 190px;
color: var(--accent);
filter: drop-shadow(0 0 16px var(--glow-s));
}
.dl-tube svg {
width: 132px;
height: 176px;
}
.dl-tube span {
position: absolute;
font-family: "JetBrains Mono", "Fira Code", "Consolas", "Courier New", monospace;
color: var(--secondary);
font-weight: 800;
text-shadow: 0 0 12px var(--glow-w);
animation: dlFloat 4.8s ease-in-out infinite;
}
.dl-tube span:nth-child(2) { top: 55px; left: 72px; animation-delay: 0s; }
.dl-tube span:nth-child(3) { top: 82px; right: 46px; animation-delay: -.9s; }
.dl-tube span:nth-child(4) { bottom: 56px; left: 80px; animation-delay: -1.8s; }
.dl-tube span:nth-child(5) { bottom: 82px; right: 66px; animation-delay: -2.8s; }
.dl-workbench {
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(340px, 420px);
gap: 1rem;
align-items: start;
}
.dl-panel-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
margin-bottom: .9rem;
}
.dl-panel-head h2,
.dl-panel-head h3 {
color: var(--heading);
font-size: 1rem;
}
.dl-station-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: .8rem;
}
.dl-station {
display: grid;
grid-template-columns: 54px minmax(0, 1fr);
gap: .75rem;
width: 100%;
min-height: 126px;
padding: .9rem;
text-align: left;
color: var(--text);
background: var(--surface-2);
border: 1px solid var(--border);
border-radius: 14px;
cursor: pointer;
transition: transform .16s ease, border-color .18s ease, box-shadow .2s ease, background-color .2s ease;
}
.dl-station:hover,
.dl-station.active {
transform: translateY(-2px);
border-color: var(--border-accent);
box-shadow: 0 0 18px var(--glow-w);
}
.dl-station.active {
background: color-mix(in srgb, var(--accent) 10%, var(--surface-2));
}
.dl-station-icon,
.dl-world-icon {
display: inline-flex;
align-items: center;
justify-content: center;
color: var(--accent);
background: var(--surface);
border: 1px solid var(--border-accent);
box-shadow: inset 0 0 18px var(--glow-w), 0 0 12px var(--glow-w);
}
.dl-station-icon {
width: 54px;
height: 54px;
border-radius: 13px;
font-size: 1rem;
font-weight: 900;
}
.dl-station h3 {
color: var(--heading);
font-size: 1rem;
margin-bottom: .25rem;
}
.dl-station p {
color: var(--muted);
font-size: .82rem;
line-height: 1.45;
}
.dl-station-meta {
display: flex;
flex-wrap: wrap;
gap: .35rem;
margin-top: .65rem;
}
.dl-chip {
display: inline-flex;
align-items: center;
min-height: 24px;
padding: .18rem .48rem;
border-radius: 7px;
border: 1px solid var(--border);
color: var(--muted);
font-size: .68rem;
font-weight: 800;
letter-spacing: .03em;
text-transform: uppercase;
}
.dl-world {
position: sticky;
top: 1rem;
}
.dl-world-head {
display: flex;
align-items: center;
gap: .85rem;
margin-bottom: .8rem;
}
.dl-world-icon {
width: 62px;
height: 62px;
border-radius: 16px;
font-size: 1.1rem;
font-weight: 900;
}
.dl-world h2 {
color: var(--heading);
font-size: 1.5rem;
}
.dl-world-copy {
color: var(--muted);
line-height: 1.55;
}
.dl-progression {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: .55rem;
margin: 1rem 0;
}
.dl-progression div {
padding: .65rem;
background: var(--surface-2);
border: 1px solid var(--border);
border-radius: 10px;
}
.dl-progression span {
display: block;
color: var(--muted);
font-size: .66rem;
letter-spacing: .08em;
text-transform: uppercase;
}
.dl-progression b {
display: block;
color: var(--heading);
font-size: .95rem;
margin-top: .18rem;
}
.dl-mechanics {
display: flex;
flex-wrap: wrap;
gap: .45rem;
margin-bottom: 1rem;
}
.dl-mechanics .dl-chip {
color: var(--secondary);
border-color: var(--secondary);
background: color-mix(in srgb, var(--secondary) 12%, transparent);
}
.dl-games-head {
margin-top: .2rem;
}
.dl-game-list {
display: grid;
gap: .65rem;
}
.dl-game {
display: grid;
grid-template-columns: minmax(0, 1fr) auto;
gap: .85rem;
align-items: center;
padding: .8rem;
background: var(--surface-2);
border: 1px solid var(--border);
border-radius: 12px;
}
.dl-game h4 {
color: var(--heading);
font-size: .95rem;
margin-bottom: .25rem;
}
.dl-game p {
color: var(--muted);
font-size: .8rem;
line-height: 1.45;
}
.dl-game-actions {
display: flex;
flex-direction: column;
gap: .4rem;
align-items: flex-end;
}
.dl-game-state {
font-size: .66rem;
font-weight: 900;
letter-spacing: .06em;
text-transform: uppercase;
color: var(--muted);
}
.dl-game.playable .dl-game-state {
color: var(--success);
}
.dl-game .mf-btn {
min-width: 92px;
padding: .48rem .75rem;
font-size: .72rem;
}
@keyframes dlFloat {
0%, 100% { transform: translateY(0); opacity: .75; }
50% { transform: translateY(-9px); opacity: 1; }
}
@media (max-width: 1120px) {
.dl-workbench {
grid-template-columns: 1fr;
}
.dl-world {
position: static;
}
}
@media (max-width: 760px) {
.dl-hero {
grid-template-columns: 1fr;
min-height: auto;
padding-top: 3.2rem;
}
.dl-tube {
display: none;
}
.dl-station-grid {
grid-template-columns: 1fr;
}
.dl-progression {
grid-template-columns: 1fr;
}
.dl-game {
grid-template-columns: 1fr;
}
.dl-game-actions {
align-items: flex-start;
}
}
@@ -0,0 +1,119 @@
/* === Dev Lab – Spiel-Engine === polymorphe Mechaniken, Farben/Tokens zentral aus theme.css
(richtig = Blau, falsch = Rot, Akzent = Amber). Keine hartkodierten Farben. */
@keyframes dlgIn { 0% { opacity: 0; transform: translateY(14px); } 100% { opacity: 1; transform: translateY(0); } }
body.dlg-body { min-height: 100vh; display: flex; flex-direction: column; color: var(--text); }
.dlg-shell { flex: 1; width: 100%; max-width: 1100px; margin: 0 auto; display: flex; flex-direction: column; padding: 0.7rem 0.9rem 1.4rem; gap: 0.7rem; }
.dlg-header { display: flex; align-items: center; justify-content: space-between; gap: 1rem; padding: 0.5rem 1.1rem; background: var(--surface); border: 1px solid var(--border); border-radius: 12px; box-shadow: var(--g-soft); }
.dlg-head-title { text-align: center; }
.dlg-head-title h1 { color: var(--accent); font-size: 1.25rem; text-shadow: 0 0 8px var(--glow-s); }
.dlg-header-tools { display: flex; align-items: center; gap: 0.7rem; }
.dlg-back, .dlg-logout { text-decoration: none; font-weight: bold; }
.dlg-back { color: var(--accent); } .dlg-logout { color: var(--danger); }
.dlg-bar { display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; gap: 0.55rem; }
.dlg-bar-group { display: flex; align-items: center; flex-wrap: wrap; gap: 0.5rem; }
.dlg-stat { display: inline-flex; align-items: baseline; gap: 0.4rem; padding: 0.35rem 0.7rem; background: var(--surface-2); border: 1px solid var(--border); border-radius: 10px; font-size: 0.7rem; text-transform: uppercase; letter-spacing: 0.05em; color: var(--muted); white-space: nowrap; }
.dlg-stat b { font-size: 1.05rem; color: var(--accent); }
.dlg-stage { flex: 1; display: grid; grid-template-columns: 1fr 300px; gap: 0.8rem; align-items: start; }
.dlg-card { background: var(--surface); border: 1px solid var(--border-accent); border-radius: 16px; padding: 1.3rem 1.5rem 1.4rem; box-shadow: 0 0 24px var(--glow-w); animation: dlgIn 0.32s ease-out; min-width: 0; }
.dlg-card-head { display: flex; align-items: center; justify-content: space-between; margin-bottom: 0.5rem; }
.dlg-points { color: var(--accent); font-weight: 800; }
.dlg-card h2 { color: var(--heading); font-size: 1.3rem; font-weight: 800; margin-bottom: 0.4rem; }
.dlg-narrative { color: var(--text); line-height: 1.55; margin-bottom: 0.5rem; }
.dlg-narrative[hidden], .dlg-instruction[hidden] { display: none; }
.dlg-instruction { color: var(--muted); font-size: 0.9rem; margin-bottom: 0.7rem; }
.dlg-playfield { margin: 0.4rem 0 0.8rem; }
.dlg-mini { color: var(--muted); font-size: 0.78rem; margin: 0.5rem 0 0.3rem; }
.dlg-mini.reveal { color: var(--secondary); font-family: monospace; }
/* Code + Lücken (cloze) */
.dlg-code { background: var(--surface-2); border: 1px solid var(--border); border-radius: 12px; padding: 1rem 1.1rem; overflow-x: auto; box-shadow: inset 0 0 22px var(--glow-w); }
.dlg-code, .dlg-code code { font-family: "JetBrains Mono", "Fira Code", "Consolas", monospace; font-size: 0.92rem; line-height: 2; white-space: pre; color: var(--text); }
.dlg-gap { font-family: inherit; font-size: inherit; color: var(--accent); background: color-mix(in srgb, var(--accent) 10%, transparent); border: 1px solid var(--border-accent); border-radius: 5px; padding: 0.05rem 0.35rem; margin: 0 0.12rem; min-width: 3ch; }
.dlg-gap::placeholder { color: var(--muted); opacity: 0.7; }
.dlg-gap:focus { outline: none; border-color: var(--accent); box-shadow: 0 0 0 2px var(--glow-w); }
.dlg-gap.correct { color: var(--success); border-color: var(--success); background: color-mix(in srgb, var(--success) 16%, transparent); }
.dlg-gap.wrong { color: var(--danger); border-color: var(--danger); background: color-mix(in srgb, var(--danger) 16%, transparent); }
.dlg-gap.revealed { color: var(--secondary); border-color: var(--secondary); background: color-mix(in srgb, var(--secondary) 14%, transparent); }
/* Multiple Choice */
.dlg-question { color: var(--heading); font-weight: 600; margin-bottom: 0.6rem; }
.dlg-choices { display: grid; gap: 0.55rem; }
.dlg-choice { text-align: left; padding: 0.7rem 1rem; border: 1px solid var(--border-accent); border-radius: 10px; background: var(--surface-2); color: var(--text); font-size: 0.98rem; cursor: pointer; transition: border-color .18s, background .18s; }
.dlg-choice:hover:not(:disabled) { border-color: var(--accent); background: var(--surface); }
.dlg-choice.selected { border-color: var(--accent); box-shadow: 0 0 0 2px var(--glow-w); }
.dlg-choice.correct { border-color: var(--success); background: color-mix(in srgb, var(--success) 16%, transparent); color: var(--success); }
.dlg-choice.wrong { border-color: var(--danger); background: color-mix(in srgb, var(--danger) 16%, transparent); color: var(--danger); }
.dlg-choice:disabled { cursor: default; }
/* Tokens (order + spot) */
.dlg-token, .dlg-spot-token { font-family: "JetBrains Mono", "Consolas", monospace; font-size: 0.9rem; padding: 0.4rem 0.7rem; border: 1px solid var(--border-accent); border-radius: 8px; background: var(--surface-2); color: var(--text); cursor: pointer; transition: all .15s; }
.dlg-token:hover:not(:disabled), .dlg-spot-token:hover:not(:disabled) { border-color: var(--accent); transform: translateY(-1px); }
.dlg-order-answer { min-height: 2.6rem; display: flex; flex-wrap: wrap; gap: 0.5rem; padding: 0.6rem; border: 1px dashed var(--border-accent); border-radius: 10px; background: color-mix(in srgb, var(--accent) 5%, transparent); }
.dlg-order-answer:not(.filled)::before { content: attr(data-empty); color: var(--muted); font-size: 0.82rem; }
.dlg-order-bank { display: flex; flex-wrap: wrap; gap: 0.5rem; }
.dlg-spot { display: flex; flex-wrap: wrap; gap: 0.45rem; padding: 0.8rem; background: var(--surface-2); border: 1px solid var(--border); border-radius: 12px; }
.dlg-spot-token.selected { border-color: var(--accent); box-shadow: 0 0 0 2px var(--glow-w); color: var(--accent); }
.dlg-spot-token.correct { border-color: var(--success); color: var(--success); background: color-mix(in srgb, var(--success) 14%, transparent); }
.dlg-spot-token.wrong { border-color: var(--danger); color: var(--danger); background: color-mix(in srgb, var(--danger) 14%, transparent); }
/* Zuordnen (match) */
.dlg-match { display: grid; grid-template-columns: 1fr 1fr; gap: 0.8rem; }
.dlg-match-col { display: flex; flex-direction: column; gap: 0.5rem; }
.dlg-match-item { display: flex; align-items: center; justify-content: space-between; gap: 0.5rem; padding: 0.6rem 0.8rem; border: 1px solid var(--border-accent); border-radius: 10px; background: var(--surface-2); color: var(--text); cursor: pointer; text-align: left; transition: all .15s; }
.dlg-match-item:hover:not(:disabled) { border-color: var(--accent); }
.dlg-match-item.active { border-color: var(--accent); box-shadow: 0 0 0 2px var(--glow-w); }
.dlg-match-item.connected { border-color: var(--secondary); background: color-mix(in srgb, var(--secondary) 12%, transparent); }
.dlg-match-badge { min-width: 1.4rem; height: 1.4rem; display: inline-flex; align-items: center; justify-content: center; border-radius: 50%; font-size: 0.72rem; font-weight: 800; color: var(--accent-ink); background: transparent; }
.dlg-match-item.connected .dlg-match-badge { background: var(--secondary); }
/* Regex */
.dlg-regex { display: flex; flex-direction: column; gap: 0.7rem; }
.dlg-regex-input { font-family: "JetBrains Mono", "Consolas", monospace; font-size: 1rem; padding: 0.6rem 0.8rem; border: 1px solid var(--border-accent); border-radius: 10px; background: var(--surface-2); color: var(--accent); }
.dlg-regex-input:focus { outline: none; border-color: var(--accent); box-shadow: 0 0 0 2px var(--glow-w); }
.dlg-regex-samples { display: flex; flex-wrap: wrap; gap: 0.5rem; }
.dlg-sample { display: flex; flex-direction: column; gap: 0.15rem; padding: 0.4rem 0.7rem; border: 1px solid var(--border); border-radius: 9px; font-family: "JetBrains Mono", monospace; font-size: 0.85rem; background: var(--surface-2); }
.dlg-sample small { font-family: inherit; font-size: 0.62rem; text-transform: uppercase; letter-spacing: 0.04em; color: var(--muted); }
.dlg-sample.ok { border-color: var(--success); color: var(--success); }
.dlg-sample.bad { border-color: var(--danger); color: var(--danger); }
/* Feedback */
.dlg-feedback { min-height: 1.3rem; font-weight: 700; margin-bottom: 0.4rem; line-height: 1.5; }
.dlg-feedback.correct { color: var(--success); } .dlg-feedback.correct::before { content: "\2713 "; }
.dlg-feedback.wrong { color: var(--danger); } .dlg-feedback.wrong::before { content: "\2717 "; }
.dlg-feedback.revealed { color: var(--secondary); }
.dlg-success { color: var(--secondary); background: color-mix(in srgb, var(--secondary) 10%, transparent); border-left: 3px solid var(--secondary); border-radius: 6px; padding: 0.7rem 0.9rem; margin-bottom: 0.7rem; line-height: 1.5; }
.dlg-success[hidden] { display: none; }
.dlg-actions { display: flex; flex-wrap: wrap; gap: 0.6rem; }
.dlg-actions .mf-btn[hidden] { display: none; }
/* Seitenpanel */
.dlg-side h2 { color: var(--accent); font-size: 1rem; margin-bottom: 0.5rem; }
.dlg-description { color: var(--muted); font-size: 0.88rem; line-height: 1.5; margin-bottom: 0.9rem; }
.dlg-progress span { color: var(--muted); font-size: 0.72rem; text-transform: uppercase; letter-spacing: 0.06em; }
.dlg-progress .mf-bar { margin-top: 0.3rem; }
.dlg-best { color: var(--muted); font-size: 0.82rem; margin-top: 0.9rem; }
/* Ergebnis-Overlay */
.dlg-overlay { position: fixed; inset: 0; display: flex; align-items: center; justify-content: center; background: var(--bg-glow), rgba(0,0,0,.55); backdrop-filter: blur(4px); z-index: 1000; padding: 1rem; }
.dlg-overlay[hidden] { display: none; }
.dlg-result-card { background: var(--surface); border: 1px solid var(--border-accent); border-radius: 16px; padding: 1.6rem 1.8rem; width: min(440px, 94vw); text-align: center; box-shadow: 0 0 30px var(--glow-w); animation: dlgIn 0.4s ease-out; }
.dlg-result-card h2 { color: var(--accent); margin-bottom: 0.4rem; }
.dlg-result-stars { font-size: 2rem; color: var(--accent); letter-spacing: 0.2rem; margin-bottom: 0.5rem; text-shadow: 0 0 12px var(--glow-s); }
.dlg-result-score { font-size: 1.35rem; color: var(--text); margin-bottom: 0.4rem; } .dlg-result-score strong { color: var(--accent); }
.dlg-result-detail { color: var(--muted); margin-bottom: 0.5rem; }
.dlg-result-high { color: var(--accent); font-weight: 800; margin-bottom: 0.8rem; }
.dlg-result-high[hidden] { display: none; }
.dlg-result-actions { display: flex; flex-wrap: wrap; gap: 0.7rem; justify-content: center; margin-top: 1rem; }
@media (max-width: 820px) { .dlg-stage { grid-template-columns: 1fr; } }
@media (max-width: 560px) {
.dlg-head-title h1 { font-size: 1.05rem; }
.dlg-stat { font-size: 0.62rem; padding: 0.3rem 0.5rem; }
.dlg-code, .dlg-code code { font-size: 0.82rem; }
}
+76
View File
@@ -0,0 +1,76 @@
/* Dev Lab Hub – lädt den Spiele-Katalog aus /api/devlab/catalog (DB-gestützt) und gruppiert
die Spiele nach Trainingspfad. Spielkarten verlinken auf /devlab/games/{slug}. */
(function () {
const PATHS = [
{ id: 'syntax', marker: '{}', title: 'Syntax & Grundlagen', type: 'Grundlagenpfad',
copy: 'Sprachsyntax, Strukturen und Muster verstehen, bevor der Code komplex wird.',
mechanics: ['Lücken füllen', 'Zusammensetzen', 'Multiple Choice', 'Regex live'], badge: 'Syntax Core' },
{ id: 'debugging', marker: '</>', title: 'Debugging & Problemlösung', type: 'Ermittlungspfad',
copy: 'Fehler finden, Ursache erkennen und den passenden Reparaturschritt wählen.',
mechanics: ['Bug finden', 'Lücken füllen', 'Befehlsfolgen', 'Storyfälle'], badge: 'Bug Hunter' },
{ id: 'visual', marker: '[]', title: 'Praxis & Visualisierung', type: 'Werkstattpfad',
copy: 'Direkt sehen, was Regeln, Layouts, APIs und Kaskaden im System bewirken.',
mechanics: ['Zuordnen', 'Multiple Choice', 'Statuscodes', 'Kaskade'], badge: 'Visual Builder' }
];
const pathRoot = document.getElementById('dl-stations');
const gameRoot = document.getElementById('dl-games');
const mechanicsRoot = document.getElementById('dl-mechanics');
const ui = {
title: document.getElementById('dl-world-title'), type: document.getElementById('dl-world-type'),
icon: document.getElementById('dl-world-icon'), copy: document.getElementById('dl-world-copy'),
levels: document.getElementById('dl-levels'), xp: document.getElementById('dl-xp'),
badge: document.getElementById('dl-badge'), gameCount: document.getElementById('dl-game-count')
};
const esc = (v) => String(v).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;');
let byPath = {};
function renderStations(activeId) {
pathRoot.innerHTML = PATHS.map((p) => {
const games = byPath[p.id] || [];
return `<button type="button" class="dl-station${p.id === activeId ? ' active' : ''}" data-path="${p.id}">
<span class="dl-station-icon">${p.marker}</span>
<span><h3>${esc(p.title)}</h3><p>${esc(p.copy)}</p>
<span class="dl-station-meta"><span class="dl-chip">${games.length} Spiele</span><span class="dl-chip">${esc(p.type)}</span></span>
</span></button>`;
}).join('');
}
function renderPath(p) {
const games = byPath[p.id] || [];
const totalTasks = games.reduce((sum, g) => sum + (g.taskCount || 0), 0);
ui.title.textContent = p.title; ui.type.textContent = p.type; ui.icon.textContent = p.marker;
ui.copy.textContent = p.copy; ui.levels.textContent = games.length; ui.xp.textContent = totalTasks; ui.badge.textContent = p.badge;
ui.gameCount.textContent = `${games.length} Spiele`;
mechanicsRoot.innerHTML = p.mechanics.map((m) => `<span class="dl-chip">${esc(m)}</span>`).join('');
gameRoot.innerHTML = games.length ? games.map((g) => `
<article class="dl-game playable">
<div><h4>${esc(g.title)}</h4><p>${esc(g.description || '')}</p></div>
<div class="dl-game-actions">
<span class="dl-game-state">${g.taskCount} Aufgaben</span>
<a class="mf-btn" href="/devlab/games/${encodeURIComponent(g.slug)}">Starten</a>
</div>
</article>`).join('') : '<p class="dl-empty">Für diesen Pfad sind noch keine Spiele freigeschaltet.</p>';
renderStations(p.id);
}
pathRoot.addEventListener('click', (e) => {
const btn = e.target.closest('.dl-station');
if (!btn) return;
const p = PATHS.find((x) => x.id === btn.dataset.path);
if (p) renderPath(p);
});
fetch('/api/devlab/catalog')
.then((res) => res.json())
.then((data) => {
byPath = {};
(data.games || []).forEach((g) => {
const key = PATHS.some((p) => p.id === g.path) ? g.path : 'syntax';
(byPath[key] = byPath[key] || []).push(g);
});
renderPath(PATHS[0]);
})
.catch(() => renderPath(PATHS[0]));
})();
+377
View File
@@ -0,0 +1,377 @@
/* Dev Lab – polymorphe Spiel-Engine. Aufgaben kommen aus /api/devlab/games/{slug}/session
(ohne Lösung), geprüft + bewertet wird serverseitig. Eine Render-/Submit-Funktion je Typ:
cloze · choice · order · spot · match · regex. Interaktion klick-basiert. */
(function () {
'use strict';
const MAX_ATTEMPTS = 3;
const GAME = 'devlab';
const slug = document.body.dataset.game || '';
const MECH_LABEL = {
cloze: 'Lücken füllen', choice: 'Multiple Choice', order: 'Zusammensetzen',
spot: 'Bug finden', match: 'Zuordnen', regex: 'Regex'
};
const el = (id) => document.getElementById(id);
const r = {
title: el('dlg-title'), language: el('dlg-language'), taskNo: el('dlg-task-no'),
score: el('dlg-score'), time: el('dlg-time'), best: el('dlg-best'), mech: el('dlg-mech'),
kind: el('dlg-kind'), points: el('dlg-points'), prompt: el('dlg-prompt'),
narrative: el('dlg-narrative'), instruction: el('dlg-instruction'), playfield: el('dlg-playfield'),
feedback: el('dlg-feedback'), success: el('dlg-success'),
check: el('dlg-check'), hint: el('dlg-hint'), reveal: el('dlg-reveal'), next: el('dlg-next'),
result: el('dlg-result'), resultStars: el('dlg-result-stars'), resultScore: el('dlg-result-score'),
resultMax: el('dlg-result-max'), resultDetail: el('dlg-result-detail'), resultHigh: el('dlg-result-high'),
again: el('dlg-again'), description: el('dlg-description'), sideTitle: el('dlg-side-title'),
progress: el('dlg-progress'), bestLine: el('dlg-best-line')
};
let session = null, index = 0, score = 0, seconds = 0, timer = null, running = false;
let finishItems = [];
let cur = null; // { task, attempts, solved, revealed, collect, lock, mark }
// ---------- Helfer ----------
const escapeHtml = (v) => String(v).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;');
const formatTime = (s) => `${Math.floor(s / 60)}:${String(s % 60).padStart(2, '0')}`;
function awarded(points, attempts) {
const a = Math.max(1, attempts);
return Math.round(points * (a === 1 ? 1 : a === 2 ? 0.6 : 0.3));
}
function starString(stars) {
const n = Math.max(0, Math.min(3, stars));
return '★'.repeat(n) + '☆'.repeat(3 - n);
}
function startTimer() { if (!timer) timer = setInterval(() => { seconds++; r.time.textContent = formatTime(seconds); }, 1000); }
function stopTimer() { clearInterval(timer); timer = null; }
function updateHud() {
r.taskNo.textContent = `${Math.min(index + 1, session.tasks.length)} / ${session.tasks.length}`;
r.score.textContent = String(score);
r.progress.style.width = `${Math.round((index / session.tasks.length) * 100)}%`;
}
// ---------- Renderer je Mechanik ----------
const RENDERERS = {
cloze(task) {
const inputs = {};
const pre = document.createElement('pre');
pre.className = 'dlg-code';
const code = document.createElement('code');
const tpl = task.codeTemplate || '';
const regex = /\{\{(\d+)\}\}/g;
const gapMap = Object.fromEntries((task.gaps || []).map((g) => [g.position, g]));
let last = 0, m;
while ((m = regex.exec(tpl)) !== null) {
if (m.index > last) code.appendChild(document.createTextNode(tpl.slice(last, m.index)));
const pos = Number(m[1]);
const gap = gapMap[pos] || {};
const input = document.createElement('input');
input.type = 'text'; input.className = 'dlg-gap'; input.dataset.pos = pos;
input.autocomplete = 'off'; input.autocapitalize = 'off'; input.spellcheck = false;
input.setAttribute('autocorrect', 'off');
if (gap.placeholder) input.placeholder = gap.placeholder;
input.size = Math.max(6, (gap.placeholder || '').length + 1);
input.addEventListener('input', () => { input.size = Math.max(4, input.value.length + 1); });
input.addEventListener('keydown', (e) => { if (e.key === 'Enter') { e.preventDefault(); doCheck(false); } });
inputs[pos] = input;
code.appendChild(input);
last = m.index + m[0].length;
}
if (last < tpl.length) code.appendChild(document.createTextNode(tpl.slice(last)));
pre.appendChild(code);
r.playfield.appendChild(pre);
const first = Object.values(inputs)[0]; if (first) first.focus();
return {
collect: () => ({ gaps: Object.entries(inputs).map(([pos, i]) => ({ position: Number(pos), text: i.value })) }),
lock: () => Object.values(inputs).forEach((i) => { i.disabled = true; }),
mark: (data) => (data.detail || []).forEach((d) => {
const i = inputs[d.position]; if (!i) return;
i.classList.toggle('correct', d.correct); i.classList.toggle('wrong', !d.correct);
if (d.solution) { i.value = d.solution; i.classList.remove('wrong'); i.classList.add('revealed'); }
})
};
},
choice(task) {
let selected = null;
const wrap = document.createElement('div'); wrap.className = 'dlg-choices';
if (task.code) { const pre = document.createElement('pre'); pre.className = 'dlg-code'; pre.textContent = task.code; r.playfield.appendChild(pre); }
if (task.question) { const q = document.createElement('p'); q.className = 'dlg-question'; q.textContent = task.question; r.playfield.appendChild(q); }
(task.options || []).forEach((opt) => {
const b = document.createElement('button');
b.type = 'button'; b.className = 'dlg-choice'; b.textContent = opt;
b.addEventListener('click', () => {
if (cur.solved || cur.revealed) return;
selected = opt;
wrap.querySelectorAll('.dlg-choice').forEach((x) => x.classList.toggle('selected', x === b));
});
wrap.appendChild(b);
});
r.playfield.appendChild(wrap);
return {
collect: () => ({ choice: selected || '' }),
lock: () => wrap.querySelectorAll('.dlg-choice').forEach((b) => { b.disabled = true; }),
mark: (data) => {
wrap.querySelectorAll('.dlg-choice').forEach((b) => {
if (b.textContent === selected) b.classList.add(data.correct ? 'correct' : 'wrong');
if (data.solution && b.textContent === data.solution) b.classList.add('correct');
});
}
};
},
order(task) {
const answer = document.createElement('div'); answer.className = 'dlg-order-answer'; answer.dataset.empty = 'Hier in die richtige Reihenfolge klicken …';
const bank = document.createElement('div'); bank.className = 'dlg-order-bank';
function chip(text, inAnswer) {
const b = document.createElement('button'); b.type = 'button'; b.className = 'dlg-token'; b.textContent = text;
b.addEventListener('click', () => {
if (cur.solved || cur.revealed) return;
if (inAnswer) { bank.appendChild(chip(text, false)); b.remove(); }
else { answer.appendChild(chip(text, true)); b.remove(); }
answer.classList.toggle('filled', answer.children.length > 0);
});
return b;
}
(task.items || []).forEach((it) => bank.appendChild(chip(it, false)));
const wrap = document.createElement('div'); wrap.className = 'dlg-order';
const lblA = document.createElement('p'); lblA.className = 'dlg-mini'; lblA.textContent = 'Deine Reihenfolge:';
const lblB = document.createElement('p'); lblB.className = 'dlg-mini'; lblB.textContent = 'Bausteine:';
wrap.append(lblA, answer, lblB, bank);
r.playfield.appendChild(wrap);
return {
collect: () => ({ order: Array.from(answer.children).map((c) => c.textContent) }),
lock: () => wrap.querySelectorAll('.dlg-token').forEach((b) => { b.disabled = true; }),
mark: (data) => { if (data.solution) { const s = document.createElement('p'); s.className = 'dlg-mini reveal'; s.textContent = 'Lösung: ' + data.solution; wrap.appendChild(s); } }
};
},
spot(task) {
let selected = -1;
const box = document.createElement('div'); box.className = 'dlg-spot';
(task.tokens || []).forEach((tok, i) => {
const b = document.createElement('button'); b.type = 'button'; b.className = 'dlg-spot-token'; b.textContent = tok;
b.addEventListener('click', () => {
if (cur.solved || cur.revealed) return;
selected = i;
box.querySelectorAll('.dlg-spot-token').forEach((x, j) => x.classList.toggle('selected', j === i));
});
box.appendChild(b);
});
r.playfield.appendChild(box);
return {
collect: () => ({ index: selected }),
lock: () => box.querySelectorAll('.dlg-spot-token').forEach((b) => { b.disabled = true; }),
mark: (data) => {
if (data.correct && selected >= 0) box.children[selected].classList.add('correct');
else if (selected >= 0) box.children[selected].classList.add('wrong');
const sol = data.solution; if (sol && typeof sol.index === 'number' && box.children[sol.index]) box.children[sol.index].classList.add('correct');
}
};
},
match(task) {
const left = task.left || [], right = task.right || [];
const conn = {}; // leftIndex -> rightIndex
let activeLeft = -1;
const wrap = document.createElement('div'); wrap.className = 'dlg-match';
const colL = document.createElement('div'); colL.className = 'dlg-match-col';
const colR = document.createElement('div'); colR.className = 'dlg-match-col';
function render() {
wrap.querySelectorAll('.dlg-match-item').forEach((node) => {
const side = node.dataset.side, i = Number(node.dataset.i);
node.classList.toggle('active', side === 'l' && i === activeLeft);
let badge = '';
if (side === 'l' && conn[i] != null) badge = String(Object.keys(conn).indexOf(String(i)) + 1);
if (side === 'r') { const li = Object.keys(conn).find((k) => conn[k] === i); if (li != null) badge = String(Object.keys(conn).indexOf(li) + 1); }
node.classList.toggle('connected', !!badge);
node.querySelector('.dlg-match-badge').textContent = badge;
});
}
function item(text, side, i) {
const b = document.createElement('button'); b.type = 'button'; b.className = 'dlg-match-item'; b.dataset.side = side; b.dataset.i = i;
b.innerHTML = `<span>${escapeHtml(text)}</span><span class="dlg-match-badge"></span>`;
b.addEventListener('click', () => {
if (cur.solved || cur.revealed) return;
if (side === 'l') { activeLeft = (conn[i] != null) ? (delete conn[i], -1) : i; }
else if (activeLeft >= 0) { Object.keys(conn).forEach((k) => { if (conn[k] === i) delete conn[k]; }); conn[activeLeft] = i; activeLeft = -1; }
render();
});
return b;
}
left.forEach((t, i) => colL.appendChild(item(t, 'l', i)));
right.forEach((t, i) => colR.appendChild(item(t, 'r', i)));
wrap.append(colL, colR); r.playfield.appendChild(wrap);
return {
collect: () => ({ pairs: Object.entries(conn).map(([li, ri]) => [left[li], right[ri]]) }),
lock: () => wrap.querySelectorAll('.dlg-match-item').forEach((b) => { b.disabled = true; }),
mark: (data) => {
if (data.solution) { const s = document.createElement('p'); s.className = 'dlg-mini reveal'; s.textContent = 'Lösung: ' + data.solution.map((p) => `${p[0]} → ${p[1]}`).join(' · '); wrap.parentElement.appendChild(s); }
}
};
},
regex(task) {
const input = document.createElement('input');
input.type = 'text'; input.className = 'dlg-regex-input'; input.placeholder = 'Regex-Muster …';
input.autocomplete = 'off'; input.spellcheck = false;
const list = document.createElement('div'); list.className = 'dlg-regex-samples';
const samples = task.samples || [];
function preview() {
let pat = null;
try { pat = input.value ? new RegExp(input.value) : null; } catch (e) { pat = null; }
list.innerHTML = samples.map((s) => {
const matches = pat ? pat.test(s.text) : false;
const ok = matches === s.shouldMatch;
const want = s.shouldMatch ? 'soll matchen' : 'soll nicht matchen';
return `<span class="dlg-sample ${ok ? 'ok' : 'bad'}">${escapeHtml(s.text === '' ? '∅ (leer)' : s.text)}<small>${want}</small></span>`;
}).join('');
}
input.addEventListener('input', preview);
input.addEventListener('keydown', (e) => { if (e.key === 'Enter') { e.preventDefault(); doCheck(false); } });
const wrap = document.createElement('div'); wrap.className = 'dlg-regex';
wrap.append(input, list); r.playfield.appendChild(wrap); preview(); input.focus();
return {
collect: () => ({ pattern: input.value }),
lock: () => { input.disabled = true; },
mark: (data) => { if (data.solution) { const s = document.createElement('p'); s.className = 'dlg-mini reveal'; s.textContent = 'Lösung: ' + data.solution; wrap.appendChild(s); } }
};
}
};
// ---------- Ablauf ----------
function renderTask() {
const task = session.tasks[index];
cur = { task, attempts: 0, solved: false, revealed: false };
r.kind.textContent = `Aufgabe ${index + 1}`;
r.mech.textContent = MECH_LABEL[task.type] || task.type;
r.points.textContent = String(task.points || 100);
r.prompt.textContent = task.prompt || '';
r.narrative.textContent = task.narrative || '';
r.narrative.hidden = !task.narrative;
r.instruction.textContent = task.instruction || '';
r.instruction.hidden = !task.instruction;
r.feedback.textContent = ''; r.feedback.className = 'dlg-feedback';
r.success.hidden = true; r.success.textContent = '';
r.check.hidden = false; r.hint.hidden = !task.hint; r.reveal.hidden = true; r.next.hidden = true;
r.playfield.innerHTML = '';
const renderer = RENDERERS[task.type];
cur.ctrl = renderer ? renderer(task) : { collect: () => ({}), lock: () => {}, mark: () => {} };
updateHud();
}
async function doCheck(reveal) {
if (!running || !cur || cur.solved) return;
if (!reveal) cur.attempts++;
const submission = cur.ctrl.collect();
let data;
try {
const res = await fetch('/api/devlab/check', {
method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ taskId: cur.task.taskId, reveal, submission })
});
data = await res.json();
} catch (err) { r.feedback.textContent = 'Prüfung fehlgeschlagen.'; r.feedback.className = 'dlg-feedback wrong'; return; }
cur.lastSubmission = submission;
cur.ctrl.mark(data);
if (data.correct) {
cur.solved = true;
score += awarded(cur.task.points || 100, cur.attempts);
cur.ctrl.lock();
r.feedback.textContent = 'Richtig. Sitzt!'; r.feedback.className = 'dlg-feedback correct';
finishMissionUi(data, false);
} else if (reveal) {
cur.revealed = true;
cur.ctrl.lock();
r.feedback.textContent = 'Aufgelöst – schau dir die Lösung an, dann weiter.'; r.feedback.className = 'dlg-feedback revealed';
finishMissionUi(data, true);
} else {
const hint = cur.task.hint ? ` Hinweis: ${cur.task.hint}` : '';
r.feedback.textContent = (data.error || 'Noch nicht ganz.') + hint; r.feedback.className = 'dlg-feedback wrong';
if (cur.attempts >= MAX_ATTEMPTS) r.reveal.hidden = false;
}
updateHud();
}
function finishMissionUi(data, revealed) {
r.check.hidden = true; r.hint.hidden = true; r.reveal.hidden = true; r.next.hidden = false;
if (data.successText) { r.success.textContent = data.successText; r.success.hidden = false; }
r.next.focus();
}
function showHint() {
if (!cur || !cur.task.hint) return;
r.feedback.textContent = `Hinweis: ${cur.task.hint}`; r.feedback.className = 'dlg-feedback revealed';
score = Math.max(0, score - 10); updateHud();
}
function nextTask() {
finishItems.push({ taskId: cur.task.taskId, submission: cur.lastSubmission || cur.ctrl.collect(), attempts: cur.attempts || 1, revealed: cur.revealed });
index++;
if (index >= session.tasks.length) finish();
else renderTask();
}
async function finish() {
running = false; stopTimer();
try {
const res = await fetch('/api/devlab/finish', {
method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ slug, durationSeconds: seconds, items: finishItems })
});
const data = await res.json();
score = data.score; updateHud();
r.resultStars.textContent = starString(data.stars);
r.resultScore.textContent = String(data.score);
r.resultMax.textContent = String(data.maxScore);
r.resultDetail.textContent = `${data.solvedTasks} von ${data.totalTasks} auf Anhieb · ${formatTime(seconds)}`;
r.resultHigh.hidden = !data.newHighscore;
r.best.textContent = String(data.highscore);
r.result.hidden = false;
} catch (err) { console.error('Abschluss fehlgeschlagen', err); }
}
async function loadStats() {
try {
const res = await fetch(`/api/games/${GAME}/stats`);
if (!res.ok) return;
const s = await res.json();
r.best.textContent = s.highscore > 0 ? String(s.highscore) : '–';
r.bestLine.textContent = s.highscore > 0 ? `Dev-Lab-Bestwert: ${s.highscore} Punkte` : 'Noch kein Dev-Lab-Bestwert.';
} catch (err) { /* egal */ }
}
function start() {
index = 0; score = 0; seconds = 0; finishItems = []; r.time.textContent = '0:00'; r.result.hidden = true;
running = true; renderTask(); startTimer();
}
async function init() {
try {
const res = await fetch(`/api/devlab/games/${encodeURIComponent(slug)}/session`);
session = await res.json();
} catch (err) { session = null; }
if (!session || !session.found || !session.tasks || !session.tasks.length) {
r.title.textContent = 'Spiel nicht gefunden';
r.prompt.textContent = 'Für diese Disziplin gibt es noch keine Aufgaben.';
r.check.hidden = true; r.hint.hidden = true;
return;
}
document.title = `${session.title} – Mindflux`;
r.title.textContent = session.title;
r.language.textContent = session.language || 'Dev Lab';
r.sideTitle.textContent = session.title;
r.description.textContent = session.description || '';
loadStats();
start();
}
r.check.addEventListener('click', () => doCheck(false));
r.hint.addEventListener('click', showHint);
r.reveal.addEventListener('click', () => doCheck(true));
r.next.addEventListener('click', nextTask);
r.again.addEventListener('click', start);
init();
})();
@@ -47,6 +47,7 @@
<a th:href="@{/admin/mindmatch}" class="admin-card">🧩 MindMatch-Decks verwalten</a>
<a th:href="@{/admin/techtacular}" class="admin-card">🎯 TechTacular-Fragen verwalten</a>
<a th:href="@{/admin/syntaxsaga}" class="admin-card">📜 Syntax-Saga-Missionen verwalten</a>
<a th:href="@{/admin/devlab}" class="admin-card">⚗️ Dev-Lab-Aufgaben verwalten</a>
</div>
<p style="margin-top:1.1rem; color:var(--muted);">
Hier entsteht noch Großes... ✨ Bleib dran!
@@ -0,0 +1,108 @@
<!DOCTYPE html>
<html lang="de" data-theme="dark"
xmlns:th="http://www.thymeleaf.org"
xmlns:sec="https://www.thymeleaf.org/thymeleaf-extras-springsecurity6">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title th:text="${game.title} + ' – Dev Lab'">Dev-Lab-Spiel</title>
<link rel="stylesheet" href="/css/theme.css">
<script src="/js/theme.js"></script>
<style>
.dlg { max-width: 1000px; margin: 0 auto; padding: 0 1rem; width: 100%; }
.dlg .grid2 { display: grid; grid-template-columns: 160px 1fr; gap: 0.7rem; }
.dlg .field { margin-bottom: 0.7rem; display: flex; flex-direction: column; gap: 0.35rem; }
.dlg .field > label { color: var(--accent); font-weight: 700; font-size: 0.85rem; }
.dlg textarea.mf-input { font-family: "JetBrains Mono", monospace; resize: vertical; min-height: 8rem; font-size: 0.82rem; }
.dlg .task { background: var(--surface); border: 1px solid var(--border); border-left: 4px solid var(--secondary); border-radius: 12px; padding: 0.9rem 1.1rem; margin-bottom: 0.7rem; box-shadow: var(--g-soft); }
.dlg .task-head { display: flex; align-items: center; gap: 0.6rem; justify-content: space-between; flex-wrap: wrap; }
.dlg .ttype { background: var(--glow-w); color: var(--accent); font-weight: 800; border: 1px solid var(--border-accent); border-radius: 7px; padding: 0.14rem 0.55rem; font-size: 0.78rem; font-family: monospace; }
.dlg .tprompt { color: var(--heading); font-weight: 600; }
.dlg .hint { color: var(--muted); font-size: 0.82rem; margin-bottom: 0.8rem; line-height: 1.5; }
.dlg .hint code { color: var(--accent); }
.dlg .empty { color: var(--danger); }
.dlg details { margin-top: 0.5rem; }
.dlg summary { cursor: pointer; color: var(--accent); font-size: 0.85rem; }
@media (max-width: 600px) { .dlg .grid2 { grid-template-columns: 1fr; } }
</style>
</head>
<body>
<div class="mf-theme-float"><button class="mf-theme"></button></div>
<div class="mf-container" style="max-width:1040px">
<div class="mf-page-head">
<a th:href="@{/admin/devlab}" class="mf-back">⟵ Zurück zur Spieleliste</a>
</div>
<header style="margin-bottom:1.4rem">
<div class="mf-eyebrow">Dev Lab · Spiel</div>
<h1 style="color:var(--heading); font-size:1.75rem; font-weight:800; margin-top:.35rem" th:text="'⚗️ ' + ${game.title}">Spiel</h1>
<p style="color:var(--muted); margin-top:.3rem">
<span th:text="'/' + ${game.slug}">/slug</span> ·
<span th:text="${game.path}">syntax</span> ·
<span th:text="${game.language}">SQL</span>
</p>
</header>
<main class="dlg">
<h4 style="color:var(--accent); margin:0 0 0.7rem; text-transform:uppercase; letter-spacing:.08em; font-size:.8rem">Aufgaben</h4>
<div class="task" th:each="t : ${game.tasks}">
<div class="task-head">
<span><span class="ttype" th:text="${t.type}">cloze</span> <span class="tprompt" th:text="${t.prompt}">Titel</span></span>
<form th:action="@{'/admin/devlab/tasks/' + ${t.id} + '/delete'}" method="post" onsubmit="return confirm('Aufgabe löschen?');">
<input type="hidden" name="gameId" th:value="${game.id}">
<button type="submit" class="mf-btn danger">✕ Löschen</button>
</form>
</div>
<details>
<summary>Bearbeiten (JSON-Payload)</summary>
<form th:action="@{'/admin/devlab/tasks/' + ${t.id} + '/update'}" method="post" style="margin-top:.6rem">
<input type="hidden" name="gameId" th:value="${game.id}">
<div class="grid2">
<div class="field"><label>Punkte</label><input class="mf-input" type="number" name="points" th:value="${t.points}" min="10" max="1000"></div>
<div class="field"><label>Titel</label><input class="mf-input" type="text" name="prompt" th:value="${t.prompt}" required></div>
</div>
<div class="field"><label>Payload (JSON)</label><textarea class="mf-input" name="payload" th:text="${t.payload}" required></textarea></div>
<button type="submit" class="mf-btn">💾 Speichern</button>
</form>
</details>
</div>
<p th:if="${game.tasks.isEmpty()}" class="empty">Noch keine Aufgaben – unten hinzufügen. Ohne Aufgaben erscheint das Spiel nicht.</p>
<div class="mf-panel accent" style="margin-top:1.6rem">
<h4>Aufgabe hinzufügen</h4>
<p class="hint">Typ wählen und den passenden <strong>JSON-Payload</strong> eintragen. Pflichtfelder je Typ:
<code>cloze</code>: codeTemplate (<code>{{1}}</code>…), gaps[{position, placeholder, hint, caseSensitive, solutions[]}] ·
<code>choice</code>: question, options[], correctIndex ·
<code>order</code>: instruction, items[] (richtige Reihenfolge) ·
<code>spot</code>: tokens[], bugIndex, fix ·
<code>match</code>: instruction, pairs[[l,r]…] ·
<code>regex</code>: instruction, samples[{text, shouldMatch}], pattern.
Optional überall: narrative, hint, successText. Platzhalter nie die Lösung!</p>
<form th:action="@{'/admin/devlab/games/' + ${game.id} + '/tasks'}" method="post">
<div class="grid2">
<div class="field"><label>Typ</label>
<select class="mf-select" name="type">
<option value="cloze">cloze – Lücke tippen</option>
<option value="choice">choice – Multiple Choice</option>
<option value="order">order – Zusammensetzen</option>
<option value="spot">spot – Bug finden</option>
<option value="match">match – Zuordnen</option>
<option value="regex">regex – Muster schreiben</option>
</select>
</div>
<div class="field"><label>Titel</label><input class="mf-input" type="text" name="prompt" placeholder="kurzer Aufgabentitel" required></div>
</div>
<div class="field" style="max-width:160px"><label>Punkte</label><input class="mf-input" type="number" name="points" value="100" min="10" max="1000"></div>
<div class="field"><label>Payload (JSON)</label><textarea class="mf-input" name="payload" placeholder='{ "question": "...", "options": ["A","B"], "correctIndex": 0, "hint": "...", "successText": "..." }' required></textarea></div>
<button type="submit" class="mf-btn">➕ Aufgabe speichern</button>
</form>
</div>
</main>
</div>
<footer class="mf-footer">
<a href="#">Support</a><a href="#">Feedback</a>
<a href="/nutzungsbedingungen">Nutzungsbedingungen</a><a href="/richtlinien">Richtlinien</a>
<a href="/datenschutz">Datenschutz</a><a href="/impressum">Impressum</a>
</footer>
</body>
</html>
@@ -0,0 +1,96 @@
<!DOCTYPE html>
<html lang="de" data-theme="dark"
xmlns:th="http://www.thymeleaf.org"
xmlns:sec="https://www.thymeleaf.org/thymeleaf-extras-springsecurity6">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dev-Lab-Verwaltung – Admin</title>
<link rel="stylesheet" href="/css/theme.css">
<script src="/js/theme.js"></script>
<style>
.dla { max-width: 1000px; margin: 0 auto; padding: 0 1rem; width: 100%; }
.dla .new-game { margin-bottom: 1.6rem; }
.dla .grid2 { display: grid; grid-template-columns: 1fr 1fr; gap: 0.7rem; }
.dla .game {
display: flex; align-items: center; flex-wrap: wrap; gap: 0.6rem; justify-content: space-between;
background: var(--surface); border: 1px solid var(--border); border-left: 4px solid var(--accent);
border-radius: 12px; padding: 0.9rem 1.1rem; margin-bottom: 0.7rem; box-shadow: var(--g-soft);
}
.dla .game.inactive { border-left-color: var(--danger); opacity: 0.7; }
.dla .game h2 { color: var(--heading); margin: 0; font-size: 1.05rem; }
.dla .slug { color: var(--accent); font-size: 0.78rem; font-family: monospace; }
.dla .badge { font-size: 0.66rem; text-transform: uppercase; padding: 0.14rem 0.45rem; border-radius: 7px; border: 1px solid var(--border-accent); color: var(--secondary); border-color: var(--secondary); }
.dla .badge.on { background: var(--glow-w); color: var(--accent); border-color: var(--border-accent); }
.dla .badge.off { background: rgba(255,95,107,.12); color: var(--danger); border-color: var(--danger); }
.dla .count { color: var(--muted); font-size: 0.85rem; }
.dla .actions { display: flex; gap: 0.45rem; flex-wrap: wrap; align-items: center; }
.dla .field { margin-bottom: 0.7rem; display: flex; flex-direction: column; gap: 0.35rem; }
.dla .field > label { color: var(--accent); font-weight: 700; font-size: 0.85rem; }
.dla .empty { color: var(--muted); }
@media (max-width: 600px) { .dla .grid2 { grid-template-columns: 1fr; } }
</style>
</head>
<body>
<div class="mf-theme-float"><button class="mf-theme"></button></div>
<div class="mf-container" style="max-width:1040px">
<div class="mf-page-head">
<a th:href="@{/admin}" class="mf-back">⟵ Zurück zum Admin-Dashboard</a>
</div>
<header style="margin-bottom:1.4rem">
<div class="mf-eyebrow">Dev Lab</div>
<h1 style="color:var(--heading); font-size:1.75rem; font-weight:800; margin-top:.35rem">⚗️ Dev-Lab-Verwaltung</h1>
</header>
<main class="dla">
<div class="mf-panel accent new-game">
<h4>Neues Spiel anlegen</h4>
<form th:action="@{/admin/devlab/games}" method="post">
<div class="grid2">
<div class="field"><label>Titel</label><input class="mf-input" type="text" name="title" placeholder="z. B. SQL Detective" required></div>
<div class="field"><label>Sprache/Domäne</label><input class="mf-input" type="text" name="language" placeholder="SQL / CSS / Git …"></div>
</div>
<div class="grid2">
<div class="field"><label>Pfad</label>
<select class="mf-select" name="path">
<option value="syntax">Syntax &amp; Grundlagen</option>
<option value="debugging">Debugging &amp; Problemlösung</option>
<option value="visual">Praxis &amp; Visualisierung</option>
</select>
</div>
<div class="field"><label>Beschreibung</label><input class="mf-input" type="text" name="description" placeholder="kurze Beschreibung"></div>
</div>
<button type="submit" class="mf-btn">➕ Spiel anlegen &amp; Aufgaben hinzufügen</button>
</form>
</div>
<div class="game" th:each="g : ${games}" th:classappend="${g.active} ? '' : 'inactive'">
<div>
<h2 th:text="${g.title}">Spiel</h2>
<span class="slug" th:text="'/' + ${g.slug}">/slug</span>
<span class="badge" th:text="${g.path}">syntax</span>
<span class="badge" th:if="${g.language}" th:text="${g.language}">SQL</span>
<span class="badge on" th:if="${g.active}">aktiv</span>
<span class="badge off" th:unless="${g.active}">inaktiv</span>
<span class="count" th:text="'· ' + ${g.taskCount} + ' Aufgaben'">· 0 Aufgaben</span>
</div>
<div class="actions">
<a class="mf-btn" th:href="@{'/admin/devlab/games/' + ${g.id}}">Aufgaben verwalten</a>
<form th:action="@{'/admin/devlab/games/' + ${g.id} + '/toggle'}" method="post">
<button type="submit" class="mf-btn outline" th:text="${g.active} ? 'Deaktivieren' : 'Aktivieren'">Toggle</button>
</form>
<form th:action="@{'/admin/devlab/games/' + ${g.id} + '/delete'}" method="post" onsubmit="return confirm('Spiel inkl. aller Aufgaben löschen?');">
<button type="submit" class="mf-btn danger">Löschen</button>
</form>
</div>
</div>
<p th:if="${games.isEmpty()}" class="empty">Noch keine Spiele. Lege oben das erste an.</p>
</main>
</div>
<footer class="mf-footer">
<a href="#">Support</a><a href="#">Feedback</a>
<a href="/nutzungsbedingungen">Nutzungsbedingungen</a><a href="/richtlinien">Richtlinien</a>
<a href="/datenschutz">Datenschutz</a><a href="/impressum">Impressum</a>
</footer>
</body>
</html>
@@ -176,6 +176,7 @@
brain:'<path d="M28 8c-9-5-22 0-23 11-7 2-9 12-3 18-3 7 2 15 10 16 3 6 13 7 18 2M28 8c9-5 22 0 23 11 7 2 9 12 3 18 3 7-2 15-10 16-3 6-13 7-18 2M28 8v45M16 22c6 2 6 10 0 13M40 22c-6 2-6 10 0 13M12 40c7 0 10 5 10 11M44 40c-7 0-10 5-10 11"/>',
code:'<path d="M22 16L8 28l14 12M42 16l14 12-14 12"/>',
terminal:'<rect x="6" y="10" width="52" height="44" rx="4"/><path d="M16 26l9 6-9 6M32 40h14"/>',
lab:'<path d="M26 8h12"/><path d="M30 8v18L16 48c-2.3 3.7.4 8.5 4.8 8.5h22.4c4.4 0 7.1-4.8 4.8-8.5L34 26V8"/><path d="M23 43h18"/><path d="M25 49h14"/><path d="M25 32l-4 4 4 4"/><path d="M39 32l4 4-4 4"/><path d="M30 42l4-12"/>',
lock:'<rect x="12" y="28" width="40" height="28" rx="5"/><path d="M20 28v-7a12 12 0 0 1 24 0v7M32 39v6"/>',
sword:'<path d="M48 8l4 4-22 22-4-4zM26 30l8 8M30 26l8 8M22 38l-6 6 6 6 6-6M16 44l-6 6"/>',
bug:'<rect x="20" y="20" width="24" height="30" rx="12"/><path d="M32 20v-6M24 12l4 6M40 12l-4 6M20 30h-8M52 30h-8M20 40H10M54 40H44M20 50l-7 7M44 50l7 7"/>',
@@ -185,6 +186,7 @@
const GAMES = [
['MindMatch','brain','Trainiere dein Gedächtnis mit IT-Begriffen in einem klassischen Memory-Spiel.','/mindmatch'],
['TechTacular','code','Das IT-Quizduell im Jeopardy-Stil – teste dein Wissen in verschiedenen Kategorien.','/techtacular'],
['Dev Lab','lab','Das Entwicklerlabor bündelt Java, SQL, CSS, PHP, HTML, Git, REST und Regex.','/devlab'],
['Syntax Saga','terminal','Interaktive IT-Geschichten mit Lückentexten – wie ein Textadventure zum Mitdenken.','/syntaxsaga'],
['Code Escape Room','lock','Entkomme mit IT-Rätseln aus digitalen Räumen – sei schnell und clever.','/comingsoon'],
['Service Clash','sword','Der chaotische Admin-Alltag als Spiel – meistere Anfragen & halte Systeme am Laufen!','/comingsoon'],
@@ -0,0 +1,85 @@
<!DOCTYPE html>
<html lang="de" data-theme="dark" xmlns:th="http://www.thymeleaf.org">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dev Lab Spiel – Mindflux</title>
<link rel="stylesheet" href="/css/theme.css">
<script src="/js/theme.js"></script>
<link rel="stylesheet" href="/css/devlabgame.css?v=3">
</head>
<body class="dlg-body" th:attr="data-game=${gameSlug}">
<div class="dlg-shell">
<header class="dlg-header">
<a href="/devlab" class="dlg-back">⟵ Dev Lab</a>
<div class="dlg-head-title">
<p id="dlg-language" class="mf-eyebrow">Dev Lab</p>
<h1 id="dlg-title">Spiel wird geladen…</h1>
</div>
<div class="dlg-header-tools">
<button type="button" class="mf-theme"></button>
<a href="/logout" class="dlg-logout">Logout</a>
</div>
</header>
<div class="dlg-bar">
<div class="dlg-bar-group">
<span class="dlg-stat">Aufgabe <b id="dlg-task-no">– / –</b></span>
<span class="dlg-stat">Punkte <b id="dlg-score">0</b></span>
<span class="dlg-stat">Zeit <b id="dlg-time">0:00</b></span>
<span class="dlg-stat">Bestwert <b id="dlg-best">–</b></span>
</div>
<div class="dlg-bar-group">
<span id="dlg-mech" class="mf-badge">–</span>
</div>
</div>
<main class="dlg-stage">
<section class="dlg-card">
<div class="dlg-card-head">
<span id="dlg-kind" class="mf-badge">Aufgabe</span>
<span id="dlg-points" class="dlg-points">100</span>
</div>
<h2 id="dlg-prompt"></h2>
<p id="dlg-narrative" class="dlg-narrative"></p>
<p id="dlg-instruction" class="dlg-instruction"></p>
<div id="dlg-playfield" class="dlg-playfield"></div>
<p id="dlg-feedback" class="dlg-feedback" aria-live="polite"></p>
<p id="dlg-success" class="dlg-success" hidden></p>
<div class="dlg-actions">
<button id="dlg-check" class="mf-btn" type="button">Prüfen</button>
<button id="dlg-hint" class="mf-btn ghost" type="button">Hinweis</button>
<button id="dlg-reveal" class="mf-btn outline" type="button" hidden>Auflösung</button>
<button id="dlg-next" class="mf-btn" type="button" hidden>Weiter</button>
</div>
</section>
<aside class="dlg-side mf-panel accent">
<h2 id="dlg-side-title">Mission Log</h2>
<p id="dlg-description" class="dlg-description"></p>
<div class="dlg-progress">
<span>Fortschritt</span>
<div class="mf-bar"><i id="dlg-progress" style="width:0"></i></div>
</div>
<p id="dlg-best-line" class="dlg-best"></p>
</aside>
</main>
</div>
<div id="dlg-result" class="dlg-overlay" hidden>
<div class="dlg-result-card">
<h2>Disziplin abgeschlossen 🎉</h2>
<p id="dlg-result-stars" class="dlg-result-stars">★★★</p>
<p class="dlg-result-score">Score: <strong id="dlg-result-score">0</strong> / <span id="dlg-result-max">0</span></p>
<p id="dlg-result-detail" class="dlg-result-detail"></p>
<p id="dlg-result-high" class="dlg-result-high" hidden>🏆 Neuer Bestwert!</p>
<div class="dlg-result-actions">
<button id="dlg-again" class="mf-btn" type="button">Nochmal</button>
<a href="/devlab" class="mf-btn outline">Zur Spielsammlung</a>
</div>
</div>
</div>
<script src="/js/devlabgame.js?v=3" defer></script>
</body>
</html>
+122
View File
@@ -0,0 +1,122 @@
<!DOCTYPE html>
<html lang="de" data-theme="dark" xmlns:th="http://www.thymeleaf.org">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dev Lab - Mindflux</title>
<link rel="stylesheet" href="/css/theme.css">
<script src="/js/theme.js"></script>
<link rel="stylesheet" href="/css/devlab.css?v=2">
</head>
<body class="dl-body">
<div class="mf-shell no-right dl-shell">
<aside class="mf-sidebar">
<a th:href="@{/dashboard}" class="mf-logo">
<span class="mark"></span>
<span class="txt"><b>MINDFLUX</b><span>KNOWLEDGE. CODE. WIN.</span></span>
</a>
<nav class="mf-nav">
<a th:href="@{/dashboard}">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="3" y="3" width="7" height="7" rx="1.5"/><rect x="14" y="3" width="7" height="7" rx="1.5"/><rect x="3" y="14" width="7" height="7" rx="1.5"/><rect x="14" y="14" width="7" height="7" rx="1.5"/></svg>
Dashboard
</a>
<a th:href="@{/devlab}" class="active">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M9 2h6"/><path d="M10 2v6l-5 9a3 3 0 0 0 2.6 4.5h8.8A3 3 0 0 0 19 17l-5-9V2"/><path d="M8 15h8"/><path d="M9 18h6"/></svg>
Dev Lab
</a>
<a th:href="@{/progress}">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M4 20V10M10 20V4M16 20v-8M22 20H2"/></svg>
Statistiken
</a>
</nav>
<div class="dl-lab-status mf-panel accent">
<h4>Laborstatus</h4>
<div class="mf-bar"><i style="width:42%"></i></div>
<p>3 Trainingspfade · 12 Spiele · Konzept umgesetzt</p>
</div>
</aside>
<header class="mf-topbar dl-topbar">
<div class="mf-hello">
<p class="mf-eyebrow">Entwicklerlabor</p>
<h1>Dev Lab</h1>
<p>Ein zentraler Hub für die Spiele aus Syntax, Debugging und visueller Praxis.</p>
</div>
<div class="mf-tools">
<button type="button" class="mf-theme"></button>
<a class="mf-iconbtn" href="/logout" aria-label="Logout" style="color:var(--danger)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M9 21H5a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h4M16 17l5-5-5-5M21 12H9"/></svg></a>
</div>
</header>
<main class="mf-main dl-main">
<section class="dl-hero mf-panel accent">
<div>
<p class="mf-eyebrow">Dev-Lab-Ausbildungszentrum</p>
<h2>Wähle einen Trainingspfad und starte ein Spiel.</h2>
<p>Die Spiele sind nach Fähigkeit gruppiert: Syntax &amp; Grundlagen, Debugging &amp; Problemlösung sowie Praxis &amp; Visualisierung.</p>
</div>
<div class="dl-tube" aria-hidden="true">
<svg viewBox="0 0 96 128" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round">
<path d="M36 8h24"/>
<path d="M42 8v36L19 91c-6 12 3 27 17 27h24c14 0 23-15 17-27L54 44V8"/>
<path d="M31 87h34"/>
<path d="M35 100h26"/>
<path d="M34 69l-8 7 8 7"/>
<path d="M62 69l8 7-8 7"/>
<path d="M44 92l8-30"/>
</svg>
<span>{}</span><span>&lt;/&gt;</span><span>[]</span><span>0101</span>
</div>
</section>
<section class="dl-workbench">
<div class="dl-stations mf-panel">
<div class="dl-panel-head">
<h2>Trainingspfade</h2>
<span class="mf-badge">3 Pfade</span>
</div>
<div id="dl-stations" class="dl-station-grid" aria-label="Trainingspfade"></div>
</div>
<aside class="dl-world mf-panel accent" aria-live="polite">
<div class="dl-world-head">
<span id="dl-world-icon" class="dl-world-icon">{}</span>
<div>
<p id="dl-world-type" class="mf-eyebrow">Grundlagenpfad</p>
<h2 id="dl-world-title">Syntax &amp; Grundlagen</h2>
</div>
</div>
<p id="dl-world-copy" class="dl-world-copy"></p>
<div class="dl-progression">
<div><span>Level</span><b id="dl-levels">0</b></div>
<div><span>XP</span><b id="dl-xp">0</b></div>
<div><span>Badge</span><b id="dl-badge">-</b></div>
</div>
<div class="dl-mechanics" id="dl-mechanics"></div>
<div class="dl-panel-head dl-games-head">
<h3>Spiele</h3>
<span id="dl-game-count" class="mf-badge">0 Spiele</span>
</div>
<div id="dl-games" class="dl-game-list"></div>
</aside>
</section>
</main>
</div>
<footer class="mf-footer">
<a href="#">Support</a>
<a href="#">Feedback</a>
<a href="/nutzungsbedingungen">Nutzungsbedingungen</a>
<a href="/richtlinien">Richtlinien</a>
<a href="/datenschutz">Datenschutz</a>
<a href="/impressum">Impressum</a>
</footer>
<script src="/js/devlab.js?v=2" defer></script>
</body>
</html>